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Everybody's hacking : participation and the mainstreaming of hackathons
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dc.contributor.author | Taylor, Nick | |
dc.contributor.author | Clarke, Loraine | |
dc.date.accessioned | 2020-07-09T11:30:05Z | |
dc.date.available | 2020-07-09T11:30:05Z | |
dc.date.issued | 2018-04-19 | |
dc.identifier | 269049745 | |
dc.identifier | 0b488722-d3b0-4198-9e9e-d1e602534206 | |
dc.identifier | 85046948542 | |
dc.identifier.citation | Taylor , N & Clarke , L 2018 , Everybody's hacking : participation and the mainstreaming of hackathons . in 2018 CHI Conference on Human Factors in Computing Systems (CHI '18) . , 172 , ACM , 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018 , Montreal , Quebec , Canada , 21/04/18 . https://doi.org/10.1145/3173574.3173746 | en |
dc.identifier.citation | conference | en |
dc.identifier.isbn | 9781450356206 | |
dc.identifier.isbn | 9781450356213 | |
dc.identifier.other | ORCID: /0000-0001-9213-1013/work/76998747 | |
dc.identifier.uri | https://hdl.handle.net/10023/20225 | |
dc.description.abstract | Hackathons have become a popular tool for bringing people together to imagine new possibilities for technology. Despite originating in technology communities, hackathons have now been widely adopted by a broad range of organisations. This mainstreaming of hackathons means they encompass a very different range of attendees and activities than they once did, to the extent that some events billed as hackathons may involve no coding at all. Given this shift away from production of code, they might instead be seen as an increasingly popular participatory design activity, from which designers and researchers in HCI can learn. Through fieldwork at six hackathons that targeted non-technical communities, we identify the types of activities and contributions that emerge through these events and the barriers and tensions that might exist. In doing so, we contribute a greater understanding of hackathons as a growing phenomenon and as a potential tool for participatory research. | |
dc.format.extent | 12 | |
dc.format.extent | 1644466 | |
dc.language.iso | eng | |
dc.publisher | ACM | |
dc.relation.ispartof | 2018 CHI Conference on Human Factors in Computing Systems (CHI '18) | en |
dc.subject | Co-design | en |
dc.subject | Hackathons | en |
dc.subject | Innovation | en |
dc.subject | Jams | en |
dc.subject | Making | en |
dc.subject | Participatory design | en |
dc.subject | QA75 Electronic computers. Computer science | en |
dc.subject | QA76 Computer software | en |
dc.subject | Computer Graphics and Computer-Aided Design | en |
dc.subject | Human-Computer Interaction | en |
dc.subject | Software | en |
dc.subject | DAS | en |
dc.subject | BDC | en |
dc.subject.lcc | QA75 | en |
dc.subject.lcc | QA76 | en |
dc.title | Everybody's hacking : participation and the mainstreaming of hackathons | en |
dc.type | Conference item | en |
dc.contributor.institution | University of St Andrews. School of Computer Science | en |
dc.identifier.doi | 10.1145/3173574.3173746 |
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