Virtual Worlds and the 3D Web – time for convergence?
MetadataShow full item record
Multi-User Virtual Worlds (MUVW) such as Open Wonderland and OpenSim have proved to be fruitful platforms for innovative educational practice, supporting exploratory learning and generating true engagement. However, when compared with the way educational activities have flourished through the use of the constantly evolving WWW, MUVW learning environments remain a relatively obscure niche. Since the advent and promise of Second Life more than twelve years ago there has been no critical mass reached and no movement towards standardisation. Concomitantly, the 3D Web has emerged as a recognisable if loosely defined concept. With the advent of technologies such as WebGL and a plethora of plug-in 3D viewers for web browsers, the question arises: will MUVWs converge with the 3D Web? If so, can existing educational content be migrated to the 3D Web for mass dissemination? The paper contributes a survey of 3D Web and MUVW terms, concepts, technologies and projects, illustrating their similarities, their value for education and discusses the likelihood of convergence. The survey is complemented by a cultural heritage case study of Unity 3D support for the deployment of virtual worlds in web browsers using two different approaches.
Bakri , H , Allison , C , Miller , A H D & Oliver , I A 2016 , Virtual Worlds and the 3D Web – time for convergence? in C A , L Morgado , J Pirker , D Beck , J Richter & C Guetl (eds) , Immersive Learning Research Network : Second International Conference, iLRN 2016, Santa Barbara, CA, USA, June 27 - July 1, 2016, Proceedings . Communications in Computer and Information Science , vol. 621 , Springer , pp. 29-42 , iLRN 2016 Conference , Santa Barbara , United States , 27/06/16 . https://doi.org/10.1007/978-3-319-41769-1_3conference
Immersive Learning Research Network
© 2016, Springer. This work is made available online in accordance with the publisher’s policies. This is the author created, accepted version manuscript following peer review and may differ slightly from the final published version. The final published version of this work is available at link.springer.com / https://dx.doi.org/10.1007/978-3-319-41769-1_3
Items in the St Andrews Research Repository are protected by copyright, with all rights reserved, unless otherwise indicated.
Showing items related by title, author, creator and subject.
The effect of visual and interactive representations on human performance and preference with scalar data fields Han, Han L.; Nacenta, Miguel A. (Canadian Human-Computer Communications Society / Société canadienne du dialogue humain-machine, 2020-05-28) - Conference item2D scalar data fields are often represented as heatmaps because color can help viewers perceive structure without having to interpret individual digits. Although heatmaps and color mapping have received much research ...
Ens, Barrett; Quigley, Aaron; Yeo, Hui Shyong; Irani, Pourang; Piumsomboon, Thammathip; Billinghurst, Mark (Association for Computing Machinery, Inc, 2018-04-20) - Conference itemThis paper presents ongoing work on a design exploration for mixed-scale gestures, which interleave microgestures with larger gestures for computer interaction. We describe three prototype applications that show various ...
Taylor, Nick; Clarke, Loraine; Skelly, Martin; Nevay, Sara (ACM, 2018-04-20) - Conference itemDespite widespread interest in civic technologies, empowering neighbourhoods to take advantage of these technologies in their local area remains challenging. This paper presents findings from the Ardler Inventors project, ...