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dc.contributor.authorYeo, Hui Shyong
dc.date.accessioned2018-12-17T15:30:05Z
dc.date.available2018-12-17T15:30:05Z
dc.date.issued2018-10-11
dc.identifier.citationYeo , H S 2018 , Enabling single-handed interaction in mobile and wearable computing . in The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings . ACM , New York , pp. 236-239 , 31st ACM User Interface Software and Technology Symposium (UIST) , Berlin , Brandenburg , Germany , 14/10/18 . https://doi.org/10.1145/3266037.3266129en
dc.identifier.citationconferenceen
dc.identifier.isbn9781450359498
dc.identifier.otherPURE: 256914643
dc.identifier.otherPURE UUID: d201d239-2aea-427b-b53f-a480b242aa19
dc.identifier.otherScopus: 85056805962
dc.identifier.otherWOS: 000494261200077
dc.identifier.urihttps://hdl.handle.net/10023/16707
dc.description.abstractMobile and wearable computing are increasingly pervasive as people carry and use personal devices in everyday life. Screen sizes of such devices are becoming larger and smaller to accommodate both intimate and practical uses. Some mobile device screens are becoming larger to accommodate new experiences (e.g., phablet, tablet, eReader), whereas screen sizes on wearable devices are becoming smaller to allow them to fit into more places (e.g., smartwatch, wrist-band and eye-wear). However, these trends are making it difficult to use such devices with only one hand due to their placement, limited thumb reach and the fat-finger problem. This is especially true as there are many occasions when a user’s other hand is occupied (encumbered) or not available. This thesis work explores, creates and studies novel interaction techniques that enable effective single-hand usage on mobile and wearable devices, empowering users to achieve more with their smart devices when only one hand is available.
dc.format.extent4
dc.language.isoeng
dc.publisherACM
dc.relation.ispartofThe 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedingsen
dc.rights© 2018, the Author/Owner(s). This work has been made available online in accordance with the publisher's policies. This is the author created accepted version manuscript following peer review and as such may differ slightly from the final published version. The final published version of this work is available at https://doi.org/10.1145/3266037.3266129en
dc.subjectMobile devicesen
dc.subjectWearable devicesen
dc.subjectSingle-handed interactionen
dc.subjectSubtle interactionen
dc.subjectSmartwatchen
dc.subjectSmart-ringen
dc.subjectCommercial off-the-shelfen
dc.subjectQA75 Electronic computers. Computer scienceen
dc.subjectT Technologyen
dc.subjectNSen
dc.subject.lccQA75en
dc.subject.lccTen
dc.titleEnabling single-handed interaction in mobile and wearable computingen
dc.typeConference itemen
dc.description.versionPostprinten
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.identifier.doihttps://doi.org/10.1145/3266037.3266129


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