Enabling single-handed interaction in mobile and wearable computing
Abstract
Mobile and wearable computing are increasingly pervasive as people carry and use personal devices in everyday life. Screen sizes of such devices are becoming larger and smaller to accommodate both intimate and practical uses. Some mobile device screens are becoming larger to accommodate new experiences (e.g., phablet, tablet, eReader), whereas screen sizes on wearable devices are becoming smaller to allow them to fit into more places (e.g., smartwatch, wrist-band and eye-wear). However, these trends are making it difficult to use such devices with only one hand due to their placement, limited thumb reach and the fat-finger problem. This is especially true as there are many occasions when a user’s other hand is occupied (encumbered) or not available. This thesis work explores, creates and studies novel interaction techniques that enable effective single-hand usage on mobile and wearable devices, empowering users to achieve more with their smart devices when only one hand is available.
Citation
Yeo , H S 2018 , Enabling single-handed interaction in mobile and wearable computing . in The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings . ACM , New York , pp. 236-239 , 31st ACM User Interface Software and Technology Symposium (UIST) , Berlin , Brandenburg , Germany , 14/10/18 . https://doi.org/10.1145/3266037.3266129 conference
Publication
The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings
Type
Conference item
Rights
© 2018, the Author/Owner(s). This work has been made available online in accordance with the publisher's policies. This is the author created accepted version manuscript following peer review and as such may differ slightly from the final published version. The final published version of this work is available at https://doi.org/10.1145/3266037.3266129
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