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dc.contributor.authorNacenta, Miguel
dc.contributor.authorHancock, Mark
dc.contributor.authorGutwin, Carl
dc.contributor.authorCarpendale, Sheelagh
dc.date.accessioned2016-06-10T12:30:03Z
dc.date.available2016-06-10T12:30:03Z
dc.date.issued2016-05-28
dc.identifier233613402
dc.identifierd8270212-36b8-460a-9fe9-9cdae4c592cd
dc.identifier84974602798
dc.identifier000377469600005
dc.identifier.citationNacenta , M , Hancock , M , Gutwin , C & Carpendale , S 2016 , ' The effects of changing projection geometry on perception of 3D objects on and around tabletops ' , ACM Transactions on Computer-Human Interaction , vol. 23 , no. 2 , 11 . https://doi.org/10.1145/2845081en
dc.identifier.issn1073-0516
dc.identifier.otherORCID: /0000-0002-9864-9654/work/34034531
dc.identifier.urihttps://hdl.handle.net/10023/8961
dc.descriptionFunding: Natural Sciences and Engineering Research Council of Canada Networks of Centres of Excellence of Canada.en
dc.description.abstractDisplaying 3D objects on horizontal displays can cause problems in the way that the virtual scene is presented on the 2D surface; inappropriate choices in how 3D is represented can lead to distorted images and incorrect object interpretations. We present four experiments that test 3D perception. We varied projection geometry in three ways: type of projection (perspective/parallel), separation between the observer’s point of view and the projection’s center (discrepancy), and the presence of motion parallax (with/without parallax). Projection geometry had strong effects different for each task. Reducing discrepancy is desirable for orientation judgments, but not for object recognition or internal angle judgments. Using a fixed center of projection above the table reduces error and improves accuracy in most tasks. The results have far-reaching implications for the design of 3D views on tables, in particular for multi-user applications where projections that appear correct for one person will not be perceived correctly by another.
dc.format.extent54
dc.format.extent2221037
dc.language.isoeng
dc.relation.ispartofACM Transactions on Computer-Human Interactionen
dc.subjectInteractive tabletopsen
dc.subject3D perceptionen
dc.subject3D representationen
dc.subject3D visualizationen
dc.subjectProjectionen
dc.subjectPoint-of-viewen
dc.subjectCenter-of-projectionen
dc.subjectFish-tank Virtual Realityen
dc.subjectQA75 Electronic computers. Computer scienceen
dc.subjectNDASen
dc.subjectBDCen
dc.subject.lccQA75en
dc.titleThe effects of changing projection geometry on perception of 3D objects on and around tabletopsen
dc.typeJournal articleen
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.identifier.doi10.1145/2845081
dc.description.statusPeer revieweden
dc.date.embargoedUntil2016-05-28


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