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The effects of changing projection geometry on perception of 3D objects on and around tabletops

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3DTT_3.10_PURE_mn_v3.pdf (2.118Mb)
Date
28/05/2016
Author
Nacenta, Miguel
Hancock, Mark
Gutwin, Carl
Carpendale, Sheelagh
Keywords
Interactive tabletops
3D perception
3D representation
3D visualization
Projection
Point-of-view
Center-of-projection
Fish-tank Virtual Reality
QA75 Electronic computers. Computer science
NDAS
BDC
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Abstract
Displaying 3D objects on horizontal displays can cause problems in the way that the virtual scene is presented on the 2D surface; inappropriate choices in how 3D is represented can lead to distorted images and incorrect object interpretations. We present four experiments that test 3D perception. We varied projection geometry in three ways: type of projection (perspective/parallel), separation between the observer’s point of view and the projection’s center (discrepancy), and the presence of motion parallax (with/without parallax). Projection geometry had strong effects different for each task. Reducing discrepancy is desirable for orientation judgments, but not for object recognition or internal angle judgments. Using a fixed center of projection above the table reduces error and improves accuracy in most tasks. The results have far-reaching implications for the design of 3D views on tables, in particular for multi-user applications where projections that appear correct for one person will not be perceived correctly by another.
Citation
Nacenta , M , Hancock , M , Gutwin , C & Carpendale , S 2016 , ' The effects of changing projection geometry on perception of 3D objects on and around tabletops ' , ACM Transactions on Computer-Human Interaction , vol. 23 , no. 2 , 11 . https://doi.org/10.1145/2845081
Publication
ACM Transactions on Computer-Human Interaction
Status
Peer reviewed
DOI
https://doi.org/10.1145/2845081
ISSN
1073-0516
Type
Journal article
Rights
Copyright Authors, 2015. This is the Author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in Transactions of Computer-Human Interaction (TOCHI), http://dx.doi.org/10.1145/2845081
Description
Funding: Natural Sciences and Engineering Research Council of Canada Networks of Centres of Excellence of Canada.
Collections
  • University of St Andrews Research
URI
http://hdl.handle.net/10023/8961

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