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Perceptual and social challenges in body proximate display ecosystems
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dc.contributor.author | Quigley, Aaron John | |
dc.contributor.author | Grubert, Jens | |
dc.date.accessioned | 2015-08-23T23:10:47Z | |
dc.date.available | 2015-08-23T23:10:47Z | |
dc.date.issued | 2015-08-24 | |
dc.identifier | 204343425 | |
dc.identifier | 6b33cf9e-b17d-467c-9cd3-04989627ecdc | |
dc.identifier | 84962786635 | |
dc.identifier.citation | Quigley , A J & Grubert , J 2015 , Perceptual and social challenges in body proximate display ecosystems . in MobileHCI '15 Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct . ACM , New York , pp. 1168-1174 , Mobile Collocated Interactions with Wearables: Workshop at MobileHCI 2015 , Copenhagen , Denmark , 24/08/15 . https://doi.org/10.1145/2786567.2794349 | en |
dc.identifier.citation | workshop | en |
dc.identifier.isbn | 9781450336536 | |
dc.identifier.other | ORCID: /0000-0002-5274-6889/work/34040088 | |
dc.identifier.uri | https://hdl.handle.net/10023/7315 | |
dc.description.abstract | Coordinated multi-display environments from the desktop, second-screen to gigapixel display walls are increasingly common. Personal and intimate display devices such as head-mounted displays, smartwatches, smartphones and tablets are rarely part of such a multi-display ecosystem. This presents an opportunity to realise “body proximate” display environments, employing on and around the body displays. These can be formed by combining multiple handheld, head-mounted, wrist-worn or other personal or appropriated displays. However, such an ecosystem encapsulating evermore interaction points, is not yet well understood. For example, does this trap the user in an “interaction bubble” even more than interaction with individual displays such as smartphones? Within this paper, we investigate the perceptual and social challenges that could inhibit the adoption and acceptance of interactive proximate display ecosystems. We conclude with a series of research questions raised in the consideration of such environments. | |
dc.format.extent | 7 | |
dc.format.extent | 2847070 | |
dc.language.iso | eng | |
dc.publisher | ACM | |
dc.relation.ispartof | MobileHCI '15 Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct | en |
dc.rights | © The Authors 2015. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version is published in Adjunct Proceedings of MobileHCI 2015, available from http://dl.acm.org | en |
dc.subject | QA75 Electronic computers. Computer science | en |
dc.subject | T-NDAS | en |
dc.subject.lcc | QA75 | en |
dc.title | Perceptual and social challenges in body proximate display ecosystems | en |
dc.type | Conference item | en |
dc.contributor.institution | University of St Andrews.School of Computer Science | en |
dc.identifier.doi | 10.1145/2786567.2794349 | |
dc.date.embargoedUntil | 2015-08-24 | |
dc.identifier.url | http://www.funkydesignspaces.com/collocated_wearables/position-papers/ | en |
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