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dc.contributor.authorLedo, David
dc.contributor.authorNacenta, Miguel
dc.contributor.authorMarquardt, Nicolai
dc.contributor.authorBoring, Sebastian
dc.contributor.authorGreenberg, Saul
dc.contributor.editorSpencer, Stephen N.
dc.date.accessioned2014-10-17T11:01:02Z
dc.date.available2014-10-17T11:01:02Z
dc.date.issued2012-02-19
dc.identifier.citationLedo , D , Nacenta , M , Marquardt , N , Boring , S & Greenberg , S 2012 , The Haptic Touch toolkit : enabling exploration of haptic interactions . in S N Spencer (ed.) , Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction . ACM , pp. 115-122 , TEI 12 - Sixth International Conference on Tangible, Embedded and Embodied Interaction , Kingston , Canada , 19/02/12 . https://doi.org/10.1145/2148131.2148157en
dc.identifier.citationconferenceen
dc.identifier.isbn9781450311748
dc.identifier.otherPURE: 38670476
dc.identifier.otherPURE UUID: e726edb1-417a-48a4-861f-763c6850b2af
dc.identifier.otherScopus: 84859066915
dc.identifier.otherORCID: /0000-0002-9864-9654/work/34034549
dc.identifier.urihttps://hdl.handle.net/10023/5555
dc.descriptionThis work is partially funded by the AITF/NSERC/SMART Chair in Interactive Technologies, Alberta Innovates Tech. Futures, NSERC, and SMART Technologies.en
dc.description.abstractIn the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems. The previously developed Haptic Tabletop Puck (HTP) aims at supporting experimentation with and development of inexpensive tabletop haptic interfaces in a do-it-yourself fashion. The problem is that programming the HTP (and haptics in general) is difficult. To address this problem, we contribute the Haptictouch toolkit, which enables developers to rapidly prototype haptic tabletop applications. Our toolkit is structured in three layers that enable programmers to: (1) directly control the device, (2) create customized combinable haptic behaviors (e.g., softness, oscillation), and (3) use visuals (e.g., shapes, images, buttons) to quickly make use of these behaviors. In our preliminary exploration we found that programmers could use our toolkit to create haptic tabletop applications in a short amount of time.
dc.format.extent8
dc.language.isoeng
dc.publisherACM
dc.relation.ispartofProceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interactionen
dc.rights© ACM 2012. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in the Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI '12), http://dx.doi.org/10.1145/2148131.2148157 The copy of record of the paper can be found in: http://dl.acm.org/citation.cfm?doid=2148131.2148157en
dc.subjectHaptic Inputen
dc.subjectTabletop Surfacesen
dc.subjectInput devicesen
dc.subjectApplication Programming Interfacesen
dc.subjectAPIsen
dc.subjectQA75 Electronic computers. Computer scienceen
dc.subject.lccQA75en
dc.titleThe Haptic Touch toolkit : enabling exploration of haptic interactionsen
dc.typeConference itemen
dc.description.versionPostprinten
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.identifier.doihttps://doi.org/10.1145/2148131.2148157
dc.identifier.urlhttp://dl.acm.org/citation.cfm?id=2148157&CFID=275780244&CFTOKEN=54822840en


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