Show simple item record

Files in this item

Thumbnail

Item metadata

dc.contributor.advisorQuigley, Aaron John
dc.contributor.advisorNacenta, Miguel
dc.contributor.authorBakri, Hussein
dc.coverage.spatialxvii, 332 p.en_US
dc.date.accessioned2019-09-11T09:12:26Z
dc.date.available2019-09-11T09:12:26Z
dc.date.issued2019-12-03
dc.identifier.urihttps://hdl.handle.net/10023/18453
dc.description.abstractThe 3D Web emerged as an agglomeration of technologies that brought the third dimension to the World Wide Web. Its forms spanned from being systems with limited 3D capabilities to complete and complex Web-Based Virtual Worlds. The advent of the 3D Web provided great opportunities to museums by giving them an innovative medium to disseminate collections' information and associated interpretations in the form of digital artefacts, and virtual reconstructions thus leading to a new revolutionary way in cultural heritage curation, preservation and dissemination thereby reaching a wider audience. This audience consumes 3D Web material on a myriad of devices (mobile devices, tablets and personal computers) and network regimes (WiFi, 4G, 3G, etc.). Choreographing and presenting 3D Web components across all these heterogeneous platforms and network regimes present a significant challenge yet to overcome. The challenge is to achieve a good user Quality of Experience (QoE) across all these platforms. This means that different levels of fidelity of media may be appropriate. Therefore, servers hosting those media types need to adapt to the capabilities of a wide range of networks and devices. To achieve this, the research contributes the design and implementation of Hannibal, an adaptive QoS & QoE-aware engine that allows Web-Based Virtual Museums to deliver the best possible user experience across those platforms. In order to ensure effective adaptivity of 3D content, this research furthers the understanding of the 3D web in terms of Quality of Service (QoS) through empirical investigations studying how 3D Web components perform and what are their bottlenecks and in terms of QoE studying the subjective perception of fidelity of 3D Digital Heritage artefacts. Results of these experiments lead to the design and implementation of Hannibal.en_US
dc.language.isoenen_US
dc.publisherUniversity of St Andrews
dc.subjectAdaptivityen_US
dc.subject3D Weben_US
dc.subjectWeb-based virtual museumen_US
dc.subjectWeb-based virtual worlden_US
dc.subjectQoSen_US
dc.subjectQoEen_US
dc.subject.lccAM7.B2
dc.subject.lcshCultural property--Computer simulationen
dc.subject.lcshThree-dimensional imagingen
dc.subject.lcshMuseums--Information technologyen
dc.subject.lcshMuseum techniquesen
dc.titleAdaptivity of 3D web content in web-based virtual museums : a quality of service and quality of experience perspectiveen_US
dc.typeThesisen_US
dc.contributor.sponsorUniversity of St Andrews. St Leonard's College Scholarshipen_US
dc.contributor.sponsorUniversity of St Andrews. School of Computer Scienceen_US
dc.type.qualificationlevelDoctoralen_US
dc.type.qualificationnamePhD Doctor of Philosophyen_US
dc.publisher.institutionThe University of St Andrewsen_US
dc.publisher.departmentSchool of Computer Scienceen_US
dc.identifier.doihttps://doi.org/10.17630/10023-18453


This item appears in the following Collection(s)

Show simple item record