Show simple item record

Files in this item

Thumbnail

Item metadata

dc.contributor.authorPetford, Julian
dc.contributor.authorCarson, Iain
dc.contributor.authorNacenta, Miguel
dc.contributor.authorGutwin, Carl
dc.date.accessioned2019-05-03T23:38:26Z
dc.date.available2019-05-03T23:38:26Z
dc.date.issued2019-04-18
dc.identifier.citationPetford , J , Carson , I , Nacenta , M & Gutwin , C 2019 , A comparison of guiding techniques for out-of-view objects in full-coverage displays . in Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI'19) . , 58 , ACM , New York , ACM Conference on Human Factors in Computing Systems 2019 , Glasgow , United Kingdom , 4/05/19 . https://doi.org/10.1145/3290605.3300288en
dc.identifier.citationconferenceen
dc.identifier.isbn9781450359702
dc.identifier.otherPURE: 257478669
dc.identifier.otherPURE UUID: d5b88007-d9a6-4f30-b4e0-39f73f178b9e
dc.identifier.otherORCID: /0000-0002-9864-9654/work/57088500
dc.identifier.otherORCID: /0000-0001-6399-5955/work/57821954
dc.identifier.otherScopus: 85067595309
dc.identifier.otherWOS: 000474467900058
dc.identifier.urihttp://hdl.handle.net/10023/17642
dc.description.abstractFull-coverage displays can place visual content anywhere on the interior surfaces of a room (e.g., a weather display near the coat stand). In these settings, digital artefacts can be located behind the user and out of their field of view - meaning that it can be difficult to notify the user when these artefacts need attention. Although much research has been carried out on notification, little is known about how best to direct people to the necessary location in room environments. We designed five diverse attention-guiding techniques for full-coverage display rooms, and evaluated them in a study where participants completed search tasks guided by the different techniques. Our study provides new results about notification in full-coverage displays: we showed benefits of persistent visualisations that could be followed all the way to the target and that indicate distance-to-target. Our findings provide useful information for improving the usability of interactive full-coverage environments.
dc.format.extent13
dc.language.isoeng
dc.publisherACM
dc.relation.ispartofProceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI'19)en
dc.rights© 2018, the Author(s). This work has been made available online in accordance with the publisher's policies. This is the author created accepted version manuscript following peer review and as such may differ slightly from the final published version. The final published version of this work is available at https://doi.org/10.1145/3290605.3300288en
dc.subjectFull-coverage displaysen
dc.subjectSmart roomsen
dc.subjectGuidingen
dc.subjectSpatial notificationen
dc.subjectTarget findingen
dc.subjectWedgesen
dc.subjectQA75 Electronic computers. Computer scienceen
dc.subjectT Technologyen
dc.subjectNDASen
dc.subject.lccQA75en
dc.subject.lccTen
dc.titleA comparison of guiding techniques for out-of-view objects in full-coverage displaysen
dc.typeConference itemen
dc.description.versionPostprinten
dc.description.versionPostprinten
dc.contributor.institutionUniversity of St Andrews.School of Computer Scienceen
dc.identifier.doihttps://doi.org/10.1145/3290605.3300288
dc.date.embargoedUntil2019-05-04


This item appears in the following Collection(s)

Show simple item record