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Prototyping and transforming facial textures for perception research
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dc.contributor.author | Tiddeman, Bernard Paul | |
dc.contributor.author | Perrett, David Ian | |
dc.contributor.author | Burt, D.M. | |
dc.date.accessioned | 2010-12-02T16:42:46Z | |
dc.date.available | 2010-12-02T16:42:46Z | |
dc.date.issued | 2001-09 | |
dc.identifier.citation | Tiddeman , B P , Perrett , D I & Burt , D M 2001 , ' Prototyping and transforming facial textures for perception research ' , IEEE Computer Graphics and Applications , vol. 21 , no. 5 , pp. 42-50 . https://doi.org/10.1109/38.946630 | en |
dc.identifier.issn | 0272-1716 | |
dc.identifier.other | PURE: 161327 | |
dc.identifier.other | PURE UUID: 9e2b4bec-71b3-4c24-9ddb-6bf3e8179d0f | |
dc.identifier.other | WOS: 000170643300008 | |
dc.identifier.other | Scopus: 0035449880 | |
dc.identifier.other | ORCID: /0000-0002-6025-0939/work/64360989 | |
dc.identifier.uri | http://hdl.handle.net/10023/1596 | |
dc.description.abstract | Transforming facial images along perceived dimensions (such as age, gender, race, or health) has application in areas as diverse as psychology, medicine, and forensics. We can use prototype images to define the salient features of a particular face classification (for example, European female adult or East-Asian male child). We then use the differences between two prototypes to define an axis of transformation, such as younger to older. By applying these changes to a given input face, we can change its apparent age, race, or gender. Psychological investigations reveal a limitation with existing methods that's particularly apparent when changing the age of faces. We relate the problem to the loss of facial textures (such as stubble and wrinkles) in the prototypes due to the blending process. We review the existing face prototyping and transformation methods and present a new, wavelet-based method for prototyping and transforming facial textures. | |
dc.format.extent | 9 | |
dc.language.iso | eng | |
dc.relation.ispartof | IEEE Computer Graphics and Applications | en |
dc.rights | (c) 2001 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works. | en |
dc.subject | Faces | en |
dc.subject | Shape | en |
dc.subject | Color | en |
dc.subject | QA76 Computer software | en |
dc.subject.lcc | QA76 | en |
dc.title | Prototyping and transforming facial textures for perception research | en |
dc.type | Journal article | en |
dc.description.version | Publisher PDF | en |
dc.contributor.institution | University of St Andrews. School of Computer Science | en |
dc.contributor.institution | University of St Andrews. School of Psychology and Neuroscience | en |
dc.identifier.doi | https://doi.org/10.1109/38.946630 | |
dc.description.status | Peer reviewed | en |
dc.identifier.url | http://www.scopus.com/inward/record.url?scp=0035449880&partnerID=8YFLogxK | en |
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