Prototyping and transforming facial textures for perception research
Date
09/2001Metadata
Show full item recordAbstract
Transforming facial images along perceived dimensions (such as age, gender, race, or health) has application in areas as diverse as psychology, medicine, and forensics. We can use prototype images to define the salient features of a particular face classification (for example, European female adult or East-Asian male child). We then use the differences between two prototypes to define an axis of transformation, such as younger to older. By applying these changes to a given input face, we can change its apparent age, race, or gender. Psychological investigations reveal a limitation with existing methods that's particularly apparent when changing the age of faces. We relate the problem to the loss of facial textures (such as stubble and wrinkles) in the prototypes due to the blending process. We review the existing face prototyping and transformation methods and present a new, wavelet-based method for prototyping and transforming facial textures.
Citation
Tiddeman , B P , Perrett , D I & Burt , D M 2001 , ' Prototyping and transforming facial textures for perception research ' , IEEE Computer Graphics and Applications , vol. 21 , no. 5 , pp. 42-50 . https://doi.org/10.1109/38.946630
Publication
IEEE Computer Graphics and Applications
Status
Peer reviewed
ISSN
0272-1716Type
Journal article
Rights
(c) 2001 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.
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