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dc.contributor.advisorMiller, Alan Henry David
dc.contributor.authorGetchell, Kristoffer M.
dc.coverage.spatial232en_US
dc.date.accessioned2010-06-21T14:02:13Z
dc.date.available2010-06-21T14:02:13Z
dc.date.issued2010-06-23
dc.identifieruk.bl.ethos.552421 
dc.identifier.urihttps://hdl.handle.net/10023/923
dc.description.abstractThis dissertation presents a framework which supports a group-based exploratory approach to learning and integrates 3D gaming methods and technologies with an institutional learning environment. This provides learners with anytime-anywhere access to interactive learning materials, thereby supporting a self paced and personalised approach to learning. A simulation environment based on real world data has been developed, with a computer games methodology adopted as the means by which users are able to progress through the system. Within a virtual setting users, or groups of users, are faced with a series of dynamic challenges with which they engage until such time as they have shown a certain level of competence. Once a series of domain specific objectives have been met, users are able to progress forward to the next level of the simulation. Through the use of Internet and 3D visualisation technologies, an excavation simulator has been developed which provides the opportunity for students to engage in a virtual excavation project, applying their knowledge and reflecting on the outcomes of their decisions. The excavation simulator enhances the student learning experience by providing opportunities for students to engage with the archaeological excavation process in a customisable, virtual environment. Not only does this provide students with an opportunity to put some of the theories they are familiar with into practice, but it also allows for archaeology courses to place a greater emphasis on the practical application of knowledge that occurs during the excavation process. Laconia Acropolis Virtual Archaeology (LAVA) is a co-operative exploratory learning environment that addresses the need for students to engage with archaeological excavation scenarios. By leveraging the immersive nature of gaming technologies and 3D multi-user virtual environments (MUVEs), LAVA facilitates the adoption of exploratory learning practices in environments which have previously been inaccessible due to barriers of space, time or cost.en_US
dc.language.isoenen_US
dc.publisherUniversity of St Andrews
dc.subjectArchaeologyen_US
dc.subjectVirtual worldsen_US
dc.subjectNetworkingen_US
dc.subjectTeachingen_US
dc.subjectLearningen_US
dc.subject.lccLB1028.5G48
dc.subject.lcshComputer-assisted instructionen_US
dc.subject.lcshArchaeology--Study and teaching (Higher)--Simulation methodsen_US
dc.subject.lcshArchaeology--Study and teaching (Higher)--Data processingen_US
dc.subject.lcshShared virtual environmentsen_US
dc.subject.lcshComputer games--Psychological aspectsen_US
dc.subject.lcshLearning, Psychology ofen_US
dc.titleEnabling exploratory learning through virtual fieldworken_US
dc.typeThesisen_US
dc.type.qualificationlevelDoctoralen_US
dc.type.qualificationnamePhD Doctor of Philosophyen_US
dc.publisher.institutionThe University of St Andrewsen_US


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