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dc.contributor.authorDuncan, Ishbel Mary Macdonald
dc.contributor.authorFabola, Adeola Ezekiel
dc.contributor.authorMiller, Alan Henry David
dc.contributor.editorAllison, Colin
dc.contributor.editorMorgado, Leonel
dc.contributor.editorPirker, Johanna
dc.contributor.editorBeck, Dennis
dc.contributor.editorRichter, Jonathon
dc.contributor.editorGütl, Christian
dc.date.accessioned2016-05-27T10:30:06Z
dc.date.available2016-05-27T10:30:06Z
dc.date.issued2016-07-01
dc.identifier242951599
dc.identifierd16dbefa-7642-46d5-96f5-73a6c6d8d8e4
dc.identifier.citationDuncan , I M M , Fabola , A E & Miller , A H D 2016 , Serious games in 2025 : towards intelligent learning in Virtual Worlds . in C Allison , L Morgado , J Pirker , D Beck , J Richter & C Gütl (eds) , Workshop, Short Paper and Poster Proceedings from the Second Immersive Learning Research Network Conference (iLRN 2016 Santa Barbara) . 2nd edn , Verlag der Technischen Universität Graz , pp. 129-136 , iLRN 2016 Conference , Santa Barbara , California , United States , 27/06/16 . https://doi.org/10.3217/978-3-85125-472-3en
dc.identifier.citationconferenceen
dc.identifier.isbn9783851254723
dc.identifier.otherORCID: /0000-0001-7297-9199/work/56639020
dc.identifier.otherORCID: /0000-0003-1209-9063/work/40546703
dc.identifier.urihttps://hdl.handle.net/10023/8885
dc.description.abstractThis paper outlines the current state of learning, the problems arising and research needed by developers and educators using Virtual Worlds as an intelligent learning environment. Artificially intelligent avatars are required for virtual on-line problem and case based learning. However, the use of AI requires supportive frameworks, models and both staff and student goals. Natural simulations and avatar interactions are all part of the learning environment but realism, student paced learning, adaptive goals, natural language interaction, feedback and assessment are active goals for the next decade of virtual education research.
dc.format.extent124805
dc.language.isoeng
dc.publisherVerlag der Technischen Universität Graz
dc.relation.ispartofWorkshop, Short Paper and Poster Proceedings from the Second Immersive Learning Research Network Conference (iLRN 2016 Santa Barbara)en
dc.subjectSerious Games, AI, Game Based Learning; Virtual Worldsen
dc.subjectAIen
dc.subjectGame based learningen
dc.subjectVirtual Worldsen
dc.subjectLB2300 Higher Educationen
dc.subjectQA75 Electronic computers. Computer scienceen
dc.subjectComputer Science(all)en
dc.subjectEducationen
dc.subjectNDASen
dc.subject.lccLB2300en
dc.subject.lccQA75en
dc.titleSerious games in 2025 : towards intelligent learning in Virtual Worldsen
dc.typeConference itemen
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.contributor.institutionUniversity of St Andrews. Centre for Higher Education Researchen
dc.contributor.institutionUniversity of St Andrews. Centre for Ancient Environmental Studiesen
dc.identifier.doi10.3217/978-3-85125-472-3
dc.identifier.urlhttp://castor.tugraz.at/doku/iLRN2016/iLRN2016OnlineProceedings.pdfen


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