Now showing items 76-80 of 108

    • The cost of virtue : reward as well as feedback are required to reduce user ICT power consumption 

      Yu, Yi; Bhatti, Saleem N. (ACM, 2014-06-11) - Conference item
      We show that students in a school lab environment will change their behaviour to be more energy efficient, when appropriate incentives are in place, and when measurement-based, real-time feedback about their energy usage ...
    • An elastic virtual infrastructure for research applications (ELVIRA) 

      Voss, Alexander; Barker, Adam David; Asgari-Targhi, Mahboubeh; van Ballegooijen, Adriaan; Sommerville, Ian (2013-11-25) - Journal article
      Cloud computing infrastructures provide a way for researchers to source the computational and storage resources they require to conduct their work and to collaborate within distributed research teams. We provide an overview ...
    • Virtual worlds, real traffic : interaction and adaptation 

      Oliver, Iain Angus; Miller, Alan Henry David; Allison, Colin (ACM, 2010) - Conference item
      Metaverses such as Second Life (SL) are a relatively new type of Internet application. Their functionality is similar to online 3D games but differs in that users are able to construct the environment their avatars inhabit ...
    • Managing humanitarian emergencies : Teaching and learning with a virtual humanitarian disaster tool 

      Ajinomoh, Olatokunbo; Miller, Alan Henry David; Dow, Lisa; Gordon-Gibson, Alasdair Norman Stewart; Burt, Eleanor (SciTePress, 2012) - Conference item
      The importance of specialist intervention in the form of humanitarian aid from governments, NGOs and other aid agencies during a humanitarian emergency cannot be over-emphasised. Humanitarian aid is the assistance provided ...
    • Virtual machines for virtual worlds 

      Sanatinia, Amirali; Oliver, Iain Angus; Miller, Alan Henry David; Allison, Colin (SciTePress, 2012) - Conference item
      Multi User Virtual Worlds provide a simulated immersive 3D environment that is similar to the real world. Popular examples include Second Life and OpenSim. The multi-user nature of these simulations means that there are ...