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dc.contributor.authorDoucette, Andre
dc.contributor.authorMandryk, Regan L.
dc.contributor.authorGutwin, Carl
dc.contributor.authorNacenta, Miguel
dc.contributor.authorPavlovych, Andriy
dc.date.accessioned2014-09-29T09:01:04Z
dc.date.available2014-09-29T09:01:04Z
dc.date.issued2013-04-27
dc.identifier.citationDoucette , A , Mandryk , R L , Gutwin , C , Nacenta , M & Pavlovych , A 2013 , The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments . in Proceedings of the SIGCHI Conference on Human factors in computing systems (CHI '13) . CHI '13 , ACM , New York, NY, USA , pp. 1891-1900 . https://doi.org/10.1145/2470654.2466250en
dc.identifier.isbn9781450318990
dc.identifier.otherPURE: 63827699
dc.identifier.otherPURE UUID: ad629016-478c-4373-8141-06d543acdcf9
dc.identifier.otherBibtex: urn:7ec89fdb21bc32bc969be8c8bbac61e3
dc.identifier.otherScopus: 84877944987
dc.identifier.otherORCID: /0000-0002-9864-9654/work/34034542
dc.identifier.urihttps://hdl.handle.net/10023/5509
dc.descriptionWe thank NSERC, Surfnet, and the Walter C. Sumner fellowship for funding.en
dc.description.abstractCollaborative tabletop systems can employ direct touch, where people’s real arms and hands manipulate objects, or indirect input, where people are represented on the table with digital embodiments. The input type and the resulting embodiment dramatically influence tabletop interaction: in particular, the touch avoidance that naturally governs people’s touching and crossing behavior with physical arms is lost with digital embodiments. One result of this loss is that people are less aware of each others’ arms, and less able to coordinate actions and protect personal territories. To determine whether there are strategies that can influence group interaction on shared digital tabletops, we studied augmented digital arm embodiments that provide tactile feedback or movement alterations when people touched or crossed arms. The study showed that both augmentation types changed people’s behavior (people crossed less than half as often) and also changed their perception (people felt more aware of the other person’s arm, and felt more awkward when touching). This work shows how groupware designers can influence people’s interaction, awareness, and coordination abilities when physical constraints are absent.
dc.format.extent10
dc.language.isoeng
dc.publisherACM
dc.relation.ispartofProceedings of the SIGCHI Conference on Human factors in computing systems (CHI '13)en
dc.relation.ispartofseriesCHI '13en
dc.rights© ACM 2013. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in the Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13), http://dx.doi.org/10.1145/2470654.2466250 The copy of record of the paper can be found in: http://dl.acm.org/citation.cfm?doid=2470654.2466250en
dc.subjectAwarenessen
dc.subjectCoordinationen
dc.subjectEmbodimentsen
dc.subjectTabletop groupwareen
dc.subjectQA75 Electronic computers. Computer scienceen
dc.subject.lccQA75en
dc.titleThe effects of tactile feedback and movement alteration on interaction and awareness with digital embodimentsen
dc.typeConference itemen
dc.description.versionPostprinten
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.identifier.doihttps://doi.org/10.1145/2470654.2466250
dc.identifier.urlhttp://doi.acm.org/10.1145/2466110.2466250en


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