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Depth perception with gaze-contingent depth of field
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dc.contributor.author | Mauderer, M. | |
dc.contributor.author | Conte, S. | |
dc.contributor.author | Nacenta, M.A. | |
dc.contributor.author | Vishwanath, D. | |
dc.date.accessioned | 2014-09-09T09:01:11Z | |
dc.date.available | 2014-09-09T09:01:11Z | |
dc.date.issued | 2014-04-26 | |
dc.identifier.citation | Mauderer , M , Conte , S , Nacenta , M A & Vishwanath , D 2014 , Depth perception with gaze-contingent depth of field . in CHI '14 : Proceedings of the SIGCHI Conference on Human Factors in Computing Systems . ACM , New York , pp. 217-226 , CHI '14: CHI Conference on Human Factors in Computing Systems , Ontario , Canada , 26/04/14 . https://doi.org/10.1145/2556288.2557089 | en |
dc.identifier.citation | conference | en |
dc.identifier.isbn | 9781450324731 | |
dc.identifier.other | PURE: 143695170 | |
dc.identifier.other | PURE UUID: 019de06d-ea72-49e1-917d-57ec874ff831 | |
dc.identifier.other | Scopus: 84900421679 | |
dc.identifier.other | ORCID: /0000-0002-9864-9654/work/34034538 | |
dc.identifier.other | ORCID: /0000-0002-8095-0537/work/64697710 | |
dc.identifier.uri | https://hdl.handle.net/10023/5382 | |
dc.description.abstract | Blur in images can create the sensation of depth because it emulates an optical property of the eye; namely, the limited depth of field created by the eye's lens. When the human eye looks at an object, this object appears sharp on the retina, but objects at different distances appear blurred. Advances in gaze-tracking technologies enable us to reproduce dynamic depth of field in regular displays, providing an alternative way of conveying depth. In this paper we investigate gaze-contingent depth of field as a method to produce realistic 3D images, and analyze how effectively people can use it to perceive depth. We found that GC DOF increases subjective perceived realism and depth and can contribute to the perception of ordinal depth and distance between objects, but it is limited in its accuracy. | |
dc.format.extent | 10 | |
dc.language.iso | eng | |
dc.publisher | ACM | |
dc.relation.ispartof | CHI '14 | en |
dc.rights | © Owner/Authors 2014. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in the Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2014), http://dx.doi.org/10.1145/2556288.2557089 The copy of record of the paper can be found in: http://dl.acm.org/citation.cfm?id=2556288.2557089&coll=DL&dl=ACM&CFID=558644445&CFTOKEN=13695468 | en |
dc.subject | Blur | en |
dc.subject | Depth cues | en |
dc.subject | Depth-of-field | en |
dc.subject | Eye tracking | en |
dc.subject | Gaze-contingent display | en |
dc.subject | 3D graphics | en |
dc.subject | QA75 Electronic computers. Computer science | en |
dc.subject | BDC | en |
dc.subject | R2C | en |
dc.subject | ~DC~ | en |
dc.subject.lcc | QA75 | en |
dc.title | Depth perception with gaze-contingent depth of field | en |
dc.type | Conference item | en |
dc.contributor.sponsor | European Commission | en |
dc.description.version | Postprint | en |
dc.contributor.institution | University of St Andrews. School of Computer Science | en |
dc.contributor.institution | University of St Andrews. School of Psychology and Neuroscience | en |
dc.contributor.institution | University of St Andrews. Institute of Behavioural and Neural Sciences | en |
dc.identifier.doi | https://doi.org/10.1145/2556288.2557089 | |
dc.identifier.grantnumber | FP7-PEOPLE-2011-CIG | en |
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