Show simple item record

Files in this item

Thumbnail

Item metadata

dc.contributor.authorMauderer, M.
dc.contributor.authorConte, S.
dc.contributor.authorNacenta, M.A.
dc.contributor.authorVishwanath, D.
dc.date.accessioned2014-09-09T09:01:11Z
dc.date.available2014-09-09T09:01:11Z
dc.date.issued2014-04-26
dc.identifier.citationMauderer , M , Conte , S , Nacenta , M A & Vishwanath , D 2014 , Depth perception with gaze-contingent depth of field . in CHI '14 : Proceedings of the SIGCHI Conference on Human Factors in Computing Systems . ACM , New York , pp. 217-226 , CHI '14: CHI Conference on Human Factors in Computing Systems , Ontario , Canada , 26/04/14 . https://doi.org/10.1145/2556288.2557089en
dc.identifier.citationconferenceen
dc.identifier.isbn9781450324731
dc.identifier.otherPURE: 143695170
dc.identifier.otherPURE UUID: 019de06d-ea72-49e1-917d-57ec874ff831
dc.identifier.otherScopus: 84900421679
dc.identifier.otherORCID: /0000-0002-9864-9654/work/34034538
dc.identifier.otherORCID: /0000-0002-8095-0537/work/64697710
dc.identifier.urihttps://hdl.handle.net/10023/5382
dc.description.abstractBlur in images can create the sensation of depth because it emulates an optical property of the eye; namely, the limited depth of field created by the eye's lens. When the human eye looks at an object, this object appears sharp on the retina, but objects at different distances appear blurred. Advances in gaze-tracking technologies enable us to reproduce dynamic depth of field in regular displays, providing an alternative way of conveying depth. In this paper we investigate gaze-contingent depth of field as a method to produce realistic 3D images, and analyze how effectively people can use it to perceive depth. We found that GC DOF increases subjective perceived realism and depth and can contribute to the perception of ordinal depth and distance between objects, but it is limited in its accuracy.
dc.format.extent10
dc.language.isoeng
dc.publisherACM
dc.relation.ispartofCHI '14en
dc.rights© Owner/Authors 2014. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in the Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2014), http://dx.doi.org/10.1145/2556288.2557089 The copy of record of the paper can be found in: http://dl.acm.org/citation.cfm?id=2556288.2557089&coll=DL&dl=ACM&CFID=558644445&CFTOKEN=13695468en
dc.subjectBluren
dc.subjectDepth cuesen
dc.subjectDepth-of-fielden
dc.subjectEye trackingen
dc.subjectGaze-contingent displayen
dc.subject3D graphicsen
dc.subjectQA75 Electronic computers. Computer scienceen
dc.subjectBDCen
dc.subjectR2Cen
dc.subject~DC~en
dc.subject.lccQA75en
dc.titleDepth perception with gaze-contingent depth of fielden
dc.typeConference itemen
dc.contributor.sponsorEuropean Commissionen
dc.description.versionPostprinten
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.contributor.institutionUniversity of St Andrews. School of Psychology and Neuroscienceen
dc.contributor.institutionUniversity of St Andrews. Institute of Behavioural and Neural Sciencesen
dc.identifier.doihttps://doi.org/10.1145/2556288.2557089
dc.identifier.grantnumberFP7-PEOPLE-2011-CIGen


This item appears in the following Collection(s)

Show simple item record