Show simple item record

Files in this item

Thumbnail

Item metadata

dc.contributor.authorGreenberg, Saul
dc.contributor.authorHornbaek, Kasper
dc.contributor.authorQuigley, Aaron John
dc.contributor.authorReiterer , Harald
dc.contributor.authorRadle, Roman
dc.date.accessioned2014-07-08T09:01:01Z
dc.date.available2014-07-08T09:01:01Z
dc.date.issued2014
dc.identifier.citationGreenberg , S , Hornbaek , K , Quigley , A J , Reiterer , H & Radle , R 2014 , ' Proxemics in human-computer interaction (Dagstuhl Seminar 13452) ' , Dagstuhl Reports , vol. 3 , no. 11 , pp. 29 - 57 . https://doi.org/10.4230/DagRep.3.11.29en
dc.identifier.issn2192-5283
dc.identifier.otherPURE: 98579836
dc.identifier.otherPURE UUID: 3fa60465-cb7e-43ae-ac01-bc267724661b
dc.identifier.otherORCID: /0000-0002-5274-6889/work/34040100
dc.identifier.urihttps://hdl.handle.net/10023/4957
dc.description.abstractIn 1966, anthropologist Edward Hall coined the term "proxemics." Proxemics is an area of study that identifies the culturally dependent ways in which people use interpersonal distance to understand and mediate their interactions with others. Recent research has demonstrated the use of proxemics in human-computer interaction (HCI) for supporting users' explicit and implicit interactions in a range of uses, including remote office collaboration, home entertainment, and games. One promise of proxemics is the realization of context-aware environments, which have been extensively pursued since Marc Weiser's seminal paper, "The computer for the 21st century," written in 1991. However, the potential of proxemics in HCI is still underexplored and many research questions remain unanswered. With the growing interest in using proxemics, we organized the Dagstuhl Seminar 13452 on the topic. "Proxemics in Human-Computer Interaction," was held from November 3-8, 2013, and it brought together established experts and young researchers from fields particularly relevant to Proxemic Interactions, including computer science, social science, cognitive science, and design. Through an open keynote, mini talks, brainstorming, and discussion in breakout sessions, seminar attendees identified and discussed challenges and developed directions for future research of proxemics in HCI.
dc.language.isoeng
dc.relation.ispartofDagstuhl Reportsen
dc.rights© 2013 Saul Greenberg, Kasper Hornbæk, Aaron Quigley, Harald Reiterer, and Roman Rädle. Except where otherwise noted, content of this report is licensed under a Creative Commons BY 3.0 Unported license http://creativecommons.org/licenses/by/3.0/en
dc.subjectProxemicsen
dc.subjectProxemic interactionen
dc.subjectTheoryen
dc.subjectVisionen
dc.subjectTechnologyen
dc.subjectApplicationen
dc.subjectDistanceen
dc.subjectOrientationen
dc.subjectLocationen
dc.subjectIdentityen
dc.subjectMovementen
dc.subjectDark Patternsen
dc.subjectQA75 Electronic computers. Computer scienceen
dc.subject.lccQA75en
dc.titleProxemics in human-computer interaction (Dagstuhl Seminar 13452)en
dc.typeJournal articleen
dc.description.versionPublisher PDFen
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.identifier.doihttps://doi.org/10.4230/DagRep.3.11.29
dc.description.statusPeer revieweden
dc.identifier.urlhttp://drops.dagstuhl.de/opus/volltexte/2014/4436/en


This item appears in the following Collection(s)

Show simple item record