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Emotional responses to interactive fictions
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dc.contributor.advisor | Gaut, Berys Nigel | |
dc.contributor.author | Hagger, Andrzej | |
dc.coverage.spatial | iv, 130 | en_US |
dc.date.accessioned | 2013-06-03T15:42:39Z | |
dc.date.available | 2013-06-03T15:42:39Z | |
dc.date.issued | 2012 | |
dc.identifier.uri | https://hdl.handle.net/10023/3595 | |
dc.description.abstract | We commonly feel a variety of emotional responses to works of fiction. In this thesis I propose to examine what we understand by the terms fictional and narrative, and to describe what sorts of narrator might be required within a narrative work. Of particular interest are interactive works of art, both narrative and non-narrative, and I provide a definition of what features a work should possess if it should properly be considered interactive. I discuss the notions of interactive narratives and examine how interactivity affects any possible narrator. I examine the paradox of fiction - how it is that we can feel emotions towards characters we know not to exist, and suggest how the paradox can be dissolved. I further discuss how it can be rational to feel these emotional responses and note particular responses that it does not seem possible to feel rationally when engaging with non-interactive narratives. I then examine what effect the introduction of interactivity to both non-narrative and narrative works has, and argue that it reduces the control the artist has to direct our emotions, but increases the range of emotions which we can feel. Finally I suggest that some of the emotional responses that would be irrational to feel when engaging with non-interactive narrative works can be rational when we are engaged with their interactive counterparts, but that at least one emotional response cannot genuinely be felt rationally even in interactive cases. | en_US |
dc.language.iso | en | en_US |
dc.publisher | University of St Andrews | |
dc.subject.lcc | PN3352.P7H2 | |
dc.subject.lcsh | Fiction--Psychological aspects | en_US |
dc.subject.lcsh | Fiction--Technique | en_US |
dc.subject.lcsh | Narration (Rhetoric) | en_US |
dc.subject.lcsh | Interactive art--Psychological aspects | en_US |
dc.title | Emotional responses to interactive fictions | en_US |
dc.type | Thesis | en_US |
dc.type.qualificationlevel | Doctoral | en_US |
dc.type.qualificationname | MPhil Master of Philosophy | en_US |
dc.publisher.institution | The University of St Andrews | en_US |
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