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dc.contributor.authorAllison, Colin
dc.contributor.authorCampbell, Anne
dc.contributor.authorDavies, Christopher John
dc.contributor.authorDow, Lisa
dc.contributor.authorKennedy, Sarah
dc.contributor.authorMcCaffery, John Philip
dc.contributor.authorMiller, Alan Henry David
dc.contributor.authorOliver, Iain Angus
dc.contributor.authorPerera, Galhenage Indika Udaya Shantha
dc.contributor.editorGardner, Michael
dc.contributor.editorGarnier, Francois
dc.contributor.editorKloos, Carlos Delgado
dc.date.accessioned2012-11-27T15:02:29Z
dc.date.available2012-11-27T15:02:29Z
dc.date.issued2012-11-25
dc.identifier.citationAllison , C , Campbell , A , Davies , C J , Dow , L , Kennedy , S , McCaffery , J P , Miller , A H D , Oliver , I A & Perera , G I U S 2012 , Growing the use of Virtual Worlds in education : an OpenSim perspective . in M Gardner , F Garnier & C D Kloos (eds) , Proceedings of the 2nd European Immersive Education Summit : EiED 2012 . E-iED , Universidad Carlos III de Madrid, Departamento de Ingeniería Telemática , Madrid, Spain , pp. 1-13 , 2nd European Immersive Education Summit , Paris , France , 26/11/12 .en
dc.identifier.citationconferenceen
dc.identifier.isbn84-695-6427-7
dc.identifier.isbn978-84-695-6427-1
dc.identifier.issn2325-5048
dc.identifier.otherPURE: 38680241
dc.identifier.otherPURE UUID: c1044cad-5c34-4c5b-965a-4ef3305824e2
dc.identifier.otherORCID: /0000-0002-8128-7538/work/36074096
dc.identifier.otherORCID: /0000-0001-9118-4594/work/126553913
dc.identifier.otherORCID: /0000-0003-1209-9063/work/40546695
dc.identifier.urihttps://hdl.handle.net/10023/3272
dc.description.abstractThe growth in the range of disciplines that Virtual Worlds support for educational purposes is evidenced by recent applications in the fields of cultural heritage, humanitarian aid, space exploration, virtual laboratories in the physical sciences, archaeology, computer science and coastal geography. This growth is due in part to the flexibility of OpenSim, the open source virtual world platform which by adopting Second Life protocols and norms has created a de facto standard for open virtual worlds that is supported by a growing number of third party open source viewers. Yet while this diversity of use-cases is impressive and Virtual Worlds for open learning are highly popular with lecturers and learners alike immersive education remains an essentially niche activity. This paper identifies functional challenges in terms of Management, Network Infrastructure, the Immersive 3D Web and Programmability that must be addressed to enable the wider adoption of Open Virtual Worlds as a routine learning technology platform. We refer to specific use-cases based on OpenSim and abstract generic requirements which should be met to enable the growth in use of Open Virtual Worlds as a mainstream educational facility. A case study of a deployment to support a formal education curriculum and associated informal learning is used to illustrate key points.
dc.format.extent13
dc.language.isoeng
dc.publisherUniversidad Carlos III de Madrid, Departamento de Ingeniería Telemática
dc.relation.ispartofProceedings of the 2nd European Immersive Education Summiten
dc.relation.ispartofseriesE-iEDen
dc.rights(c) copyright 2012en
dc.subjectVirtual Worldsen
dc.subjectEducationen
dc.subjectOpen Simulatoren
dc.subjectXMRMen
dc.subjectMUVEen
dc.subjectQA76 Computer softwareen
dc.subject.lccQA76en
dc.titleGrowing the use of Virtual Worlds in education : an OpenSim perspectiveen
dc.typeConference itemen
dc.description.versionPostprinten
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.contributor.institutionUniversity of St Andrews. Office of the Principalen
dc.contributor.institutionUniversity of St Andrews. Centre for Higher Education Researchen
dc.identifier.urlhttp://europe.immersiveeducation.org/sites/default/files/documents/2nd_European_Immersive_Education_proceedings_2012.pdfen


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