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Digitally restoring artefacts using 3D modelling techniques for immersive learning opportunities
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dc.contributor.author | Pisani, Sharon | |
dc.contributor.author | Miller, Alan Henry David | |
dc.contributor.author | Hall, Mark | |
dc.contributor.editor | Dengel, Andreas | |
dc.contributor.editor | Bourguet, Marie-Luce | |
dc.contributor.editor | Pedrosa, Daniela | |
dc.contributor.editor | Hutson, James | |
dc.contributor.editor | Erenli, Kai | |
dc.contributor.editor | Economou, Daphne | |
dc.contributor.editor | Peña-Rios, Anasol | |
dc.contributor.editor | Richter, Jonathon | |
dc.date.accessioned | 2024-04-23T09:30:05Z | |
dc.date.available | 2024-04-23T09:30:05Z | |
dc.date.issued | 2022-07-11 | |
dc.identifier | 281654275 | |
dc.identifier | ee3168c4-3f74-4d3c-9a41-472d294ae4a3 | |
dc.identifier | 85134760123 | |
dc.identifier.citation | Pisani , S , Miller , A H D & Hall , M 2022 , Digitally restoring artefacts using 3D modelling techniques for immersive learning opportunities . in A Dengel , M-L Bourguet , D Pedrosa , J Hutson , K Erenli , D Economou , A Peña-Rios & J Richter (eds) , Proceedings of the 2022 8 th international conference of the Immersive Learning Research Network (iLRN) : Online and Vienna, May 30 - June 4, 2022 . iLRN , Vienna , pp. 149-156 , 8th International Conference of the Immersive Learning Research Network , Vienna , Austria , 30/05/22 . https://doi.org/10.23919/iLRN55037.2022.9815895 | en |
dc.identifier.citation | conference | en |
dc.identifier.isbn | 9781734899528/22 | |
dc.identifier.isbn | 9781734899535 | |
dc.identifier.other | ORCID: /0000-0002-0160-3941/work/120849613 | |
dc.identifier.other | ORCID: /0000-0003-1209-9063/work/127065726 | |
dc.identifier.uri | https://hdl.handle.net/10023/29732 | |
dc.description.abstract | Digital heritage projects are an important tool in safeguarding cultural heritage and making it available to future generations. The work presented here synthesises 3D modelling techniques with the process of digitising artefacts. New digital reconstructions can be created based on authentic data. These are then implemented in various immersive learning opportunities, such as interactive activities and engaging virtual worlds. This is applied to the restoration of two Pictish symbol stones used in an online colour configurator tool and a virtual environment. | |
dc.format.extent | 8 | |
dc.format.extent | 10230724 | |
dc.language.iso | eng | |
dc.publisher | iLRN | |
dc.relation.ispartof | Proceedings of the 2022 8th international conference of the Immersive Learning Research Network (iLRN) | en |
dc.subject | Digitisation | en |
dc.subject | 3D modelling | en |
dc.subject | Immersive learning | en |
dc.subject | Virtual reality | en |
dc.subject | Digital heritage | en |
dc.subject | C Auxiliary sciences of history (General) | en |
dc.subject | LB2300 Higher Education | en |
dc.subject | QA75 Electronic computers. Computer science | en |
dc.subject | 3rd-DAS | en |
dc.subject | NIS | en |
dc.subject | MCC | en |
dc.subject.lcc | C1 | en |
dc.subject.lcc | LB2300 | en |
dc.subject.lcc | QA75 | en |
dc.title | Digitally restoring artefacts using 3D modelling techniques for immersive learning opportunities | en |
dc.type | Conference item | en |
dc.contributor.institution | University of St Andrews. School of Computer Science | en |
dc.identifier.doi | https://doi.org/10.23919/iLRN55037.2022.9815895 |
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