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dc.contributor.authorPisani, Sharon
dc.contributor.authorMiller, Alan Henry David
dc.contributor.authorHall, Mark
dc.contributor.editorDengel, Andreas
dc.contributor.editorBourguet, Marie-Luce
dc.contributor.editorPedrosa, Daniela
dc.contributor.editorHutson, James
dc.contributor.editorErenli, Kai
dc.contributor.editorEconomou, Daphne
dc.contributor.editorPeña-Rios, Anasol
dc.contributor.editorRichter, Jonathon
dc.date.accessioned2024-04-23T09:30:05Z
dc.date.available2024-04-23T09:30:05Z
dc.date.issued2022-07-11
dc.identifier281654275
dc.identifieree3168c4-3f74-4d3c-9a41-472d294ae4a3
dc.identifier85134760123
dc.identifier.citationPisani , S , Miller , A H D & Hall , M 2022 , Digitally restoring artefacts using 3D modelling techniques for immersive learning opportunities . in A Dengel , M-L Bourguet , D Pedrosa , J Hutson , K Erenli , D Economou , A Peña-Rios & J Richter (eds) , Proceedings of the 2022 8 th international conference of the Immersive Learning Research Network (iLRN) : Online and Vienna, May 30 - June 4, 2022 . iLRN , Vienna , pp. 149-156 , 8th International Conference of the Immersive Learning Research Network , Vienna , Austria , 30/05/22 . https://doi.org/10.23919/iLRN55037.2022.9815895en
dc.identifier.citationconferenceen
dc.identifier.isbn9781734899528/22
dc.identifier.isbn9781734899535
dc.identifier.otherORCID: /0000-0002-0160-3941/work/120849613
dc.identifier.otherORCID: /0000-0003-1209-9063/work/127065726
dc.identifier.urihttps://hdl.handle.net/10023/29732
dc.description.abstractDigital heritage projects are an important tool in safeguarding cultural heritage and making it available to future generations. The work presented here synthesises 3D modelling techniques with the process of digitising artefacts. New digital reconstructions can be created based on authentic data. These are then implemented in various immersive learning opportunities, such as interactive activities and engaging virtual worlds. This is applied to the restoration of two Pictish symbol stones used in an online colour configurator tool and a virtual environment.
dc.format.extent8
dc.format.extent10230724
dc.language.isoeng
dc.publisheriLRN
dc.relation.ispartofProceedings of the 2022 8th international conference of the Immersive Learning Research Network (iLRN)en
dc.subjectDigitisationen
dc.subject3D modellingen
dc.subjectImmersive learningen
dc.subjectVirtual realityen
dc.subjectDigital heritageen
dc.subjectC Auxiliary sciences of history (General)en
dc.subjectLB2300 Higher Educationen
dc.subjectQA75 Electronic computers. Computer scienceen
dc.subject3rd-DASen
dc.subjectNISen
dc.subjectMCCen
dc.subject.lccC1en
dc.subject.lccLB2300en
dc.subject.lccQA75en
dc.titleDigitally restoring artefacts using 3D modelling techniques for immersive learning opportunitiesen
dc.typeConference itemen
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.identifier.doihttps://doi.org/10.23919/iLRN55037.2022.9815895


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