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dc.contributor.authorSturdee, Miriam
dc.contributor.authorIvory, Matthew
dc.contributor.authorEllis, David
dc.contributor.authorStacey, Patrick
dc.contributor.authorRalph, Paul
dc.contributor.editorStaron, Miroslaw
dc.contributor.editorBerger, Christian
dc.contributor.editorSimmonds, Jocelyn
dc.contributor.editorPrikladnicki, Rafael
dc.identifier.citationSturdee , M , Ivory , M , Ellis , D , Stacey , P & Ralph , P 2023 , Personality traits in game development . in M Staron , C Berger , J Simmonds & R Prikladnicki (eds) , Proceedings of the 27th International Conference on Evaluation and Assessment in Software Engineering (EASE '23) . ACM , pp. 221–230 , International Conference on Evaluation and Assessment in Software Engineering (EASE 2023) , Oulu , Finland , 13/06/23 .
dc.identifier.otherORCID: /0000-0002-8417-191X/work/147472981
dc.description.abstractExisting work on personality traits in software development excludes game developers as a discrete group. Whilst games are software, game development has unique considerations, so game developers may exhibit different personality traits from other software professionals. We assessed responses from 123 game developers on an International Personality Item Pool Five Factor Model scale and demographic questionnaire using factor analysis. Programmers reported lower Extraversion than designers, artists and production team members; lower Openness than designers and production, and reported higher Neuroticism than production -- potentially linked to burnout and crunch time. Compared to published norms of software developers, game developers reported lower Openness, Conscientiousness, Extraversion and Agreeableness, but higher Neuroticism. These personality differences have many practical implications: differences in Extraversion among roles may precipitate communication breakdowns; differences in Openness may induce conflict between programmers and designers. Understanding the relationship between personality traits and roles can help recruiters steer new employees into appropriate roles, and help managers apply appropriate stress management techniques. To realise these benefits, individuals must be distinguished from roles: just because an individual occupies a role does not mean they possess personality traits associated with that role.
dc.relation.ispartofProceedings of the 27th International Conference on Evaluation and Assessment in Software Engineering (EASE '23)en
dc.subjectPersonality traitsen
dc.subjectGame developmenten
dc.subjectQA75 Electronic computers. Computer scienceen
dc.titlePersonality traits in game developmenten
dc.typeConference itemen
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen

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