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dc.contributor.advisorGaut, Berys Nigel
dc.contributor.advisorJones, Lisa
dc.contributor.authorTroesken, Colin
dc.coverage.spatial98en_US
dc.date.accessioned2023-02-06T11:23:31Z
dc.date.available2023-02-06T11:23:31Z
dc.date.issued2023-06-12
dc.identifier.urihttps://hdl.handle.net/10023/26910
dc.description.abstractThis dissertation argues against a cognitive devaluation of virtual art. By cognitive devaluation, I am referring to the charge that an art-kind is less artistically valuable than other art-kinds due to it lacking cognitive merits. I argue against this devaluation with three related arguments. The first argument says that virtual artworks can communicate perspectives which are conducive to understanding. I develop this argument by appealing to the standard features of virtual art, as well as to influential thoughts about the cognitive value of other art-kinds, especially literature. The second argument says that the cognitive value of a virtual artwork can sometimes count towards the artistic value of that artwork when appreciating that cognitive value requires appreciating the artistic success found within that artwork. The final argument shows that virtual art is not cognitively pernicious in any relevant sense, as is sometimes thought. If successful, these arguments jointly show that there is no good reason to devalue virtual art relative to other art-kinds on cognitivist grounds.en_US
dc.language.isoenen_US
dc.subjectAestheticsen_US
dc.subjectVirtual mediaen_US
dc.subjectVideo gamesen_US
dc.subjectArt and cognitionen_US
dc.titleFrom immersion to understanding : an essay on virtual art and aesthetic cognitivismen_US
dc.typeThesisen_US
dc.type.qualificationlevelMastersen_US
dc.type.qualificationnameMPhil Master of Philosophyen_US
dc.publisher.institutionThe University of St Andrewsen_US
dc.identifier.doihttps://doi.org/10.17630/sta/265


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