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dc.contributor.authorWeerasinghe, Anuradhi Maheshya
dc.contributor.authorBiener, Verena
dc.contributor.authorGrubert, Jens
dc.contributor.authorQuigley, Aaron John
dc.contributor.authorToniolo, Alice
dc.contributor.authorCopic Pucihar , Klen
dc.contributor.authorKljun, Matjaz
dc.date.accessioned2022-10-24T16:30:01Z
dc.date.available2022-10-24T16:30:01Z
dc.date.issued2022-11-01
dc.identifier280633251
dc.identifierd6e99a9e-3417-4112-ad28-e0848ead105c
dc.identifier85137935578
dc.identifier000871038200019
dc.identifier.citationWeerasinghe , A M , Biener , V , Grubert , J , Quigley , A J , Toniolo , A , Copic Pucihar , K & Kljun , M 2022 , ' VocabulARy : learning vocabulary in AR supported by keyword visualizations ' , IEEE Transactions on Visualization and Computer Graphics , vol. 28 , no. 11 , pp. 3748 - 3758 . https://doi.org/10.1109/TVCG.2022.3203116en
dc.identifier.issn1077-2626
dc.identifier.otherORCID: /0000-0002-6816-6360/work/121753949
dc.identifier.urihttps://hdl.handle.net/10023/26237
dc.descriptionFunding: This research was supported by European Commission through the InnoRenew CoE project (Grant Agreement 739574) under the Horizon2020 Widespread-Teaming program and the Republic of Slovenia (investment funding of the Republic of Slovenia and the European Union of the European Regional Development Fund). We also acknowledge support from the Slovenian research agency ARRS (program no. BI-DE/20-21-002, P1-0383, J1-9186, J1-1715, J5-1796, and J1-1692).en
dc.description.abstractLearning vocabulary in a primary or secondary language is enhanced when we encounter words in context. This context can be afforded by the place or activity we are engaged with. Existing learning environments include formal learning, mnemonics, flashcards, use of a dictionary or thesaurus, all leading to practice with new words in context. In this work, we propose an enhancement to the language learning process by providing the user with words and learning tools in context, with VocabulARy. VocabulARy visually annotates objects in AR, in the user's surroundings, with the corresponding English (first language) and Japanese (second language) words to enhance the language learning process. In addition to the written and audio description of each word, we also present the user with a keyword and its visualisation to enhance memory retention. We evaluate our prototype by comparing it to an alternate AR system that does not show an additional visualisation of the keyword, and, also, we compare it to two non-AR systems on a tablet, one with and one without visualising the keyword. Our results indicate that AR outperforms the tablet system regarding immediate recall, mental effort and task-completion time. Additionally, the visualisation approach scored significantly higher than showing only the written keyword with respect to immediate and delayed recall and learning efficiency, mental effort and task-completion time.
dc.format.extent11
dc.format.extent5020251
dc.language.isoeng
dc.relation.ispartofIEEE Transactions on Visualization and Computer Graphicsen
dc.subjectAugmented realityen
dc.subjectVocabulary learningen
dc.subjectKeyword methoden
dc.subjectContextual learningen
dc.subjectQA75 Electronic computers. Computer scienceen
dc.subjectNDASen
dc.subjectMCCen
dc.subjectNCADen
dc.subject.lccQA75en
dc.titleVocabulARy : learning vocabulary in AR supported by keyword visualizationsen
dc.typeJournal articleen
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.identifier.doi10.1109/TVCG.2022.3203116
dc.description.statusPeer revieweden


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