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dc.contributor.authorOliver, Iain Angus
dc.contributor.authorMiller, Alan Henry David
dc.contributor.authorAllison, Colin
dc.date.accessioned2012-05-21T11:01:03Z
dc.date.available2012-05-21T11:01:03Z
dc.date.issued2012-07-30
dc.identifier.citationOliver , I A , Miller , A H D & Allison , C 2012 , Mongoose : throughput redistributing virtual world . in 2012 21st International Conference on Computer Communication Networks (ICCCN) : Proceedings . IEEE , pp. 1-9 , International Conference on Computer Communication Networks (ICCCN 2012) , Munich , Germany , 30/07/12 . https://doi.org/10.1109/ICCCN.2012.6289297en
dc.identifier.citationconferenceen
dc.identifier.isbn978-1-4673-1543-2
dc.identifier.otherPURE: 20985107
dc.identifier.otherPURE UUID: fa7d451c-2363-45c8-9c9a-8061b0705e9a
dc.identifier.otherScopus: 84867776394
dc.identifier.otherWOS: 000312390900118
dc.identifier.otherORCID: /0000-0001-9118-4594/work/126553986
dc.identifier.otherORCID: /0000-0003-1209-9063/work/40546694
dc.identifier.urihttp://hdl.handle.net/10023/2607
dc.description.abstractMetaverses provide a framework for developing distributed 3D Internet applications where users gain presence through the proxy of an avatar. They offer much of the engagement of on line 3D games but support heterogeneous applications. From the network perspective metaverses are similar to games in that timeliness is important but differ in that their traffic is less regular and requires more bandwidth. The motivation for our study flows from using virtual worlds to support experiential learning and to promote cultural heritage; the applicability of the results is wider. The responsiveness of the system is effected by interactions between avatar activity, application traffic regulation and network conditions. Through measurement and analysis current virtual world traffic regulation is evaluated and compared with Transmission Control Protocol fair rate. The measurement study motivates the design of Mongoose, which adds measurement based packet regulation to open virtual world clients and servers. Mongoose combines isolating distinct functional components with efficient use of network esources and fairness to other traffic.
dc.format.extent9
dc.language.isoeng
dc.publisherIEEE
dc.relation.ispartof2012 21st International Conference on Computer Communication Networks (ICCCN)en
dc.rights© 2012 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en
dc.subjectOpen Virtual Worldsen
dc.subjectNetwork trafficen
dc.subjectQuality of Experienceen
dc.subjectOpenSimen
dc.subjectQA76 Computer softwareen
dc.subject.lccQA76en
dc.titleMongoose : throughput redistributing virtual worlden
dc.typeConference itemen
dc.description.versionPostprinten
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.contributor.institutionUniversity of St Andrews. Office of the Principalen
dc.identifier.doihttps://doi.org/10.1109/ICCCN.2012.6289297
dc.identifier.urlhttp://www.icccn.org/icccn12/index.htmlen


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