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dc.contributor.authorWeerasinghe, Anuradhi Maheshya
dc.contributor.authorCopic Pucihar, Klen
dc.contributor.authorDucasse, Julie
dc.contributor.authorQuigley, Aaron John
dc.contributor.authorToniolo, Alice
dc.contributor.authorMiguel, Angela
dc.contributor.authorCaluya, Nicko
dc.contributor.authorKljun, Matjaz
dc.identifier.citationWeerasinghe , A M , Copic Pucihar , K , Ducasse , J , Quigley , A J , Toniolo , A , Miguel , A , Caluya , N & Kljun , M 2022 , ' Exploring the future building : representational effect on projecting oneself into the future office space ' , Virtual Reality , vol. First Online .
dc.identifier.otherPURE: 280356337
dc.identifier.otherPURE UUID: 5c3f2c27-e168-43f7-bc50-6336ec94d001
dc.identifier.otherORCID: /0000-0002-6816-6360/work/116597901
dc.identifier.otherScopus: 85134561112
dc.identifier.otherWOS: 000828460500001
dc.descriptionThe authors acknowledge the European Commission for funding the InnoRenew CoE project (Grant Agreement 739574) under the Horizon2020 Widespread-Teaming program and the Republic of Slovenia (Investment funding of the Republic of Slovenia and European Union of the European Regional Development Fund). We also acknowledge support from the Slovenian research agency ARRS (program no. P1-0383, J1-9186, J1-1715, J5- 1796, J1-1692, and IO-0035).en
dc.description.abstractWhile virtual reality (VR) has been explored in the field of architecture, its implications on people who experience their future office space in such a way has not been extensively studied. In this explorative study, we are interested in how VR and other representation methods support users in projecting themselves into their future office space and how this might influence their willingness to relocate. In order to compare VR with other representations, we used (i) standard paper based floor plans and renders of the future building (as used by architects to present their creations to stakeholders), (ii) a highly-detailed virtual environment of the same building experienced on a computer monitor (desktop condition), and (iii) the same environment experienced on a head mounted display (VR condition). Participants were randomly assigned to conditions and were instructed to freely explore their representation method for up to 15 min without any restrictions or tasks given. The results show, that compared to other representation methods, VR significantly differed for the sense of presence, user experience and engagement, and that these measures are correlated for this condition only. In virtual environments, users were observed looking at the views through the windows, spent time on terraces between trees, explored the surroundings, and even “took a walk” to work. Nevertheless, the results show that representation method influences the exploration of the future building as users in VR spent significantly more time exploring the environment, and provided more positive comments about the building compared to users in either desktop or paper conditions. We show that VR representation used in our explorative study increased users’ capability to imagine future scenarios involving their future office spaces, better supported them in projecting themselves into these spaces, and positively affected their attitude towards relocating.
dc.relation.ispartofVirtual Realityen
dc.rightsCopyright © The Author(s) 2022. Open Access. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit
dc.subjectImmersive VR environmentsen
dc.subjectUser engagementen
dc.subjectSense of presenceen
dc.subjectUser experienceen
dc.subjectJob relocationen
dc.subjectQA75 Electronic computers. Computer scienceen
dc.titleExploring the future building : representational effect on projecting oneself into the future office spaceen
dc.typeJournal articleen
dc.description.versionPublisher PDFen
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.description.statusPeer revieweden

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