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LIVE : the human role in learning in immersive virtual environments
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dc.contributor.author | Simeone, Adalberto | |
dc.contributor.author | Speicher, Marco | |
dc.contributor.author | Molnar, Andreea | |
dc.contributor.author | Wilde, Adriana Gabriela | |
dc.contributor.author | Daiber, Florian | |
dc.date.accessioned | 2019-10-18T23:34:22Z | |
dc.date.available | 2019-10-18T23:34:22Z | |
dc.date.issued | 2019-10-19 | |
dc.identifier.citation | Simeone , A , Speicher , M , Molnar , A , Wilde , A G & Daiber , F 2019 , LIVE : the human role in learning in immersive virtual environments . in Symposium on Spatial User Interaction (SUI '19) . , 5 , ACM , New York , ACM Spatial User Interaction 2019 , New Orleans , Louisiana , United States , 19/10/19 . https://doi.org/10.1145/3357251.3357590 | en |
dc.identifier.citation | conference | en |
dc.identifier.isbn | 9781450369756 | |
dc.identifier.other | PURE: 260875862 | |
dc.identifier.other | PURE UUID: cefd2b44-7127-4bc6-b07d-468f2f2ad606 | |
dc.identifier.other | Scopus: 85077045898 | |
dc.identifier.other | WOS: 000525581300005 | |
dc.identifier.uri | https://hdl.handle.net/10023/18708 | |
dc.description.abstract | This work studies the role of a human instructor within an immersive VR lesson. Our system allows the instructor to perform “contact teaching” by demonstrating concepts through interaction with the environment, and the student to experiment with interaction prompts. We conducted a between-subjects user study with two groups of students: one experienced the VR lesson while immersed together with an instructor; the other experienced the same contents demonstrated through animation sequences simulating the actions that the instructor would take. Results show that the Two-User version received significantly higher scores than the Single-User version in terms of overall preference, clarity, and helpfulness of the explanations. When immersed together with an instructor, users were more inclined to engage and progress further with the interaction prompts, than when the instructor was absent. Based on the analysis of videos and interviews, we identified design recommendations for future immersive VR educational experiences. | |
dc.format.extent | 11 | |
dc.language.iso | eng | |
dc.publisher | ACM | |
dc.relation.ispartof | Symposium on Spatial User Interaction (SUI '19) | en |
dc.rights | Copyright © 2019 Association for Computing Machinery. This work has been made available online in accordance with publisher policies or with permission. Permission for further reuse of this content should be sought from the publisher or the rights holder. This is the author created accepted manuscript following peer review and may differ slightly from the final published version. The final published version of this work is available at https://doi.org/10.1145/3357251.3357590 | en |
dc.subject | Virtual reality | en |
dc.subject | Learning | en |
dc.subject | Educational virtual environments | en |
dc.subject | LB Theory and practice of education | en |
dc.subject | QA75 Electronic computers. Computer science | en |
dc.subject | NDAS | en |
dc.subject.lcc | LB | en |
dc.subject.lcc | QA75 | en |
dc.title | LIVE : the human role in learning in immersive virtual environments | en |
dc.type | Conference item | en |
dc.description.version | Postprint | en |
dc.contributor.institution | University of St Andrews. School of Computer Science | en |
dc.identifier.doi | https://doi.org/10.1145/3357251.3357590 | |
dc.date.embargoedUntil | 2019-10-19 |
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