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dc.contributor.advisorNacenta, Miguel
dc.contributor.authorPetford, Julian
dc.coverage.spatialxi, 298 p.en_US
dc.date.accessioned2019-04-05T09:51:30Z
dc.date.available2019-04-05T09:51:30Z
dc.date.issued2019-06-26
dc.identifier.urihttps://hdl.handle.net/10023/17459
dc.description.abstractFull Coverage Displays (FCDs), which cover the interior surface of a room with display pixels, can create novel user interfaces taking advantage of natural aspects of human perception and memory which we make use of in our everyday lives. However, past research has generally focused on FCDs for immersive experiences, the required hardware is generally prohibitively expensive for the average potential user, configuration is complicated for developers and end users, and building applications which conform to the room layout is often difficult. The goals of this thesis are: to create an affordable, easy to use (for developers and end users) FCD toolkit for non-immersive applications; to establish efficient pointing techniques in FCD environments; and to explore suitable ways to direct attention to out-of-view targets in FCDs. In this thesis I initially present and evaluate my own "ASPECTA Toolkit" which was designed to meet the above requirements. Users during the main evaluation were generally positive about their experiences, all completing the task in less than three hours. Further evaluation was carried out through interviews with researchers who used ASPECTA in their own work. These revealed similarly positive results, with feedback from users driving improvements to the toolkit. For my exploration into pointing techniques, Mouse and Ray-Cast approaches were chosen as most appropriate for FCDs. An evaluation showed that the Ray-Cast approach was fastest overall, while a mouse-based approach showed a small advantage in the front hemisphere of the room. For attention redirection I implemented and evaluated a set of four visual techniques. The results suggest that techniques which are static and lead all the way to the target may have an advantage and that the cognitive processing time of a technique is an important consideration.en_US
dc.description.sponsorship"This work was supported by the EPSRC (grant number EP/L505079/1) and SurfNet (NSERC)." - Acknowledgementsen
dc.language.isoenen_US
dc.publisherUniversity of St Andrews
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectHuman-computer interactionen_US
dc.subjectProjectionen_US
dc.subjectPointingen_US
dc.subjectAttention guidanceen_US
dc.subjectFull coverage displaysen_US
dc.subjectRay-castingen_US
dc.subjectMouse pointingen_US
dc.subject.lccQA76.9H85P4
dc.subject.lcshHuman-computer interactionen
dc.subject.lcshInformation display systemsen
dc.titleFull coverage displays for non-immersive applicationsen_US
dc.typeThesisen_US
dc.contributor.sponsorEngineering and Physical Sciences Research Council (EPSRC)en_US
dc.contributor.sponsorEngineering and Physical Sciences Research Council (EPSRC)en
dc.contributor.sponsorSurfNet (NSERC)
dc.type.qualificationlevelDoctoralen_US
dc.type.qualificationnamePhD Doctor of Philosophyen_US
dc.publisher.institutionThe University of St Andrewsen_US
dc.identifier.doihttps://doi.org/10.17630/10023-17459


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    Except where otherwise noted within the work, this item's licence for re-use is described as Attribution-NonCommercial-ShareAlike 4.0 International