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dc.contributor.authorGonzalez-Franco, Mar
dc.contributor.authorSlater, Mel
dc.contributor.authorBirney, Megan E.
dc.contributor.authorSwapp, David
dc.contributor.authorHaslam, S. Alexander
dc.contributor.authorReicher, Stephen D.
dc.identifier.citationGonzalez-Franco , M , Slater , M , Birney , M E , Swapp , D , Haslam , S A & Reicher , S D 2018 , ' Participant concerns for the Learner in a Virtual Reality replication of the Milgram obedience study ' , PLoS ONE , vol. 13 , no. 12 , e0209704 .
dc.identifier.otherPURE: 257259899
dc.identifier.otherPURE UUID: 6da3d3c4-379c-4fd3-8cb0-12377e889ecf
dc.identifier.otherRIS: urn:308FB0ED0C3F069F9785813BD006DE4F
dc.identifier.otherScopus: 85059275692
dc.identifier.otherWOS: 000454627200074
dc.descriptionThe research reported in this paper was supported by Economic and Social Research Council grant ES/L003104/1 ‘Beyond the banality of evil: A new understanding of conformity and atrocity’ to SR,
dc.description.abstractIn Milgram’s seminal obedience studies, participants’ behaviour has traditionally been explained as a demonstration of people’s tendency to enter into an ‘agentic state’ when in the presence of an authority figure: they attend only to the demands of that authority and are insensitive to the plight of their victims. There have been many criticisms of this view, but most rely on either indirect or anecdotal evidence. In this study, participants (n = 40) are taken through a Virtual Reality simulation of the Milgram paradigm. Compared to control participants (n = 20) who are not taken through the simulation, those in the experimental conditions are found to attempt to help the Learner more by putting greater emphasis on the correct word over the incorrect words. We also manipulate the extent to which participants identify with the science of the study and show that high identifiers both give more help, are less stressed, and are more hesitant to press the shock button than low identifiers. We conclude that these findings constitute a refutation of the ‘agentic state’ approach to obedience. Instead, we discuss implications for the alternative approaches such as ‘engaged followership’ which suggests that obedience is a function of relative identification with the science and with the victim in the study. Finally, we discuss the value of Virtual Reality as a technique for investigating hard-to-study psychological phenomena.
dc.relation.ispartofPLoS ONEen
dc.rightsCopyright: © 2018 Gonzalez-Franco et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.en
dc.subjectBF Psychologyen
dc.titleParticipant concerns for the Learner in a Virtual Reality replication of the Milgram obedience studyen
dc.typeJournal articleen
dc.contributor.sponsorEconomic & Social Research Councilen
dc.description.versionPublisher PDFen
dc.contributor.institutionUniversity of St Andrews. School of Psychology and Neuroscienceen
dc.contributor.institutionUniversity of St Andrews. Centre for Research into Equality, Diversity & Inclusionen
dc.contributor.institutionUniversity of St Andrews. St Andrews Sustainability Instituteen
dc.description.statusPeer revieweden

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