Show simple item record

Files in this item

Thumbnail

Item metadata

dc.contributor.authorRough, Daniel John
dc.contributor.authorQuigley, Aaron John
dc.contributor.editorCunha, Jácome
dc.contributor.editorFernandes, João Paulo
dc.contributor.editorKelleher, Caitlin
dc.contributor.editorEngels, Gregor
dc.contributor.editorMendes, Jorge
dc.date.accessioned2018-09-10T15:30:11Z
dc.date.available2018-09-10T15:30:11Z
dc.date.issued2018-10-01
dc.identifier255782381
dc.identifier71caf1a6-0455-4bc6-92d3-6a795016aa9d
dc.identifier85056898723
dc.identifier000574767400012
dc.identifier.citationRough , D J & Quigley , A J 2018 , End-user development in social psychology research : factors for adoption . in J Cunha , J P Fernandes , C Kelleher , G Engels & J Mendes (eds) , IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2018) . , 8506573 , IEEE , pp. 75-83 , 2018 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) , Lisbon , Portugal , 1/10/18 . https://doi.org/10.1109/VLHCC.2018.8506573en
dc.identifier.citationconferenceen
dc.identifier.isbn9781538642368
dc.identifier.isbn9781538642351
dc.identifier.otherORCID: /0000-0002-5274-6889/work/49052134
dc.identifier.urihttps://hdl.handle.net/10023/15997
dc.description.abstractPsychology researchers employ the Experience Sampling Method (ESM) to capture thoughts and behaviours of participants within their everyday lives. Smartphone-based ESM apps are increasingly used in such research. However, the diversity of researchers' app requirements, coupled with cost and complexity of their implementation, has prompted end-user development (EUD) approaches. In addition, limited evaluation of such environments beyond lab-based usability studies precludes discovery of factors pertaining to real-world EUD adoption.We first describe the extension of Jeeves, our visual programming environment for ESM app creation, in which we implemented additional functional requirements, derived from a survey and analysis of previous work. We further describe interviews with psychology researchers to understand their practical considerations for employing this extended environment in their work practices. Results of our analysis are presented as factors pertaining to the adoption of EUD activities within and between communities of practice.
dc.format.extent386526
dc.language.isoeng
dc.publisherIEEE
dc.relation.ispartofIEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2018)en
dc.subjectBF Psychologyen
dc.subjectH Social Sciencesen
dc.subjectQA75 Electronic computers. Computer scienceen
dc.subjectT Technology (General)en
dc.subjectNDASen
dc.subject.lccBFen
dc.subject.lccHen
dc.subject.lccQA75en
dc.subject.lccT1en
dc.titleEnd-user development in social psychology research : factors for adoptionen
dc.typeConference itemen
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.identifier.doi10.1109/VLHCC.2018.8506573


This item appears in the following Collection(s)

Show simple item record