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dc.contributor.authorCassidy, Catherine Anne
dc.contributor.authorFabola, Adeola Ezekiel
dc.contributor.authorRhodes, Elizabeth Gabriel Sarah
dc.contributor.authorMiller, Alan Henry David
dc.contributor.editorBeck, Dennis
dc.contributor.editorAllison, Colin
dc.contributor.editorMorgado, Leonel
dc.contributor.editorPirker, Johanna
dc.contributor.editorPeña-Rios, Anasol
dc.contributor.editorOgle, Todd
dc.contributor.editorRichter, Jonathon
dc.contributor.editorGütl, Christian
dc.date.accessioned2018-07-17T12:30:05Z
dc.date.available2018-07-17T12:30:05Z
dc.date.issued2018
dc.identifier253067780
dc.identifier892af7fc-cc64-4514-b921-5133cf2549fd
dc.identifier85049107808
dc.identifier000694942000007
dc.identifier.citationCassidy , C A , Fabola , A E , Rhodes , E G S & Miller , A H D 2018 , The making and evaluation of Picts and Pixels : mixed exhibiting in the real and the unreal . in D Beck , C Allison , L Morgado , J Pirker , A Peña-Rios , T Ogle , J Richter & C Gütl (eds) , Immersive Learning Research Network : 4th International Conference, iLRN 2018, Missoula, MT, USA, June 24-29, 2018, Proceedings . Communications in Computer and Information Science , vol. 840 , Springer , Cham , pp. 97-112 , Fourth Annual International Conference of the Immersive Learning Research Network (iLRN 2018) , Missoula , Montana , United States , 24/06/18 . https://doi.org/10.1007/978-3-319-93596-6_7en
dc.identifier.citationconferenceen
dc.identifier.isbn9783319935959
dc.identifier.isbn9783319935966
dc.identifier.issn1865-0929
dc.identifier.otherORCID: /0000-0003-1209-9063/work/127065705
dc.identifier.otherORCID: /0000-0002-1451-231X/work/146464476
dc.identifier.urihttps://hdl.handle.net/10023/15482
dc.description.abstractMuseums publicly display collections in a physical space to relay narratives and concepts to their audiences. Progressive technologies in an exhibition can bring in varying demographics and gather higher footfall for a museum as well as present digital heritage interpretation in an innovative manner. A mixed media exhibition can facilitate subjects with limited physical resources or difficult to display pieces as well as the visual landscape the objects were found within. A combination of Virtual Reality headsets, 3D digitized objects, digitally reconstructed archaeological sites alongside traditional object displays as methods of interpretation substantiate research in techniques and usability as well as challenges of recoup cost and digital literacies. This paper investigates the methodology, technology and evaluation of the mixed media exhibition Picts & Pixels presented by Culture Perth and Kinross and the Open Virtual Worlds research team at the University of St Andrews at the Perth Museum and Art Gallery in summer 2017.
dc.format.extent5614120
dc.language.isoeng
dc.publisherSpringer
dc.relation.ispartofImmersive Learning Research Networken
dc.relation.ispartofseriesCommunications in Computer and Information Scienceen
dc.subjectVirtual Realityen
dc.subjectMixed realityen
dc.subjectDigital exhibitsen
dc.subjectPictsen
dc.subjectAM Museums (General). Collectors and collecting (General)en
dc.subjectQA75 Electronic computers. Computer scienceen
dc.subjectNDASen
dc.subject.lccAMen
dc.subject.lccQA75en
dc.titleThe making and evaluation of Picts and Pixels : mixed exhibiting in the real and the unrealen
dc.typeConference itemen
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.contributor.institutionUniversity of St Andrews. Centre for Ancient Environmental Studiesen
dc.identifier.doi10.1007/978-3-319-93596-6_7


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