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dc.contributor.authorPetford, Julian
dc.contributor.authorNacenta, Miguel
dc.contributor.authorGutwin, Carl
dc.date.accessioned2018-02-12T15:30:09Z
dc.date.available2018-02-12T15:30:09Z
dc.date.issued2018-04-21
dc.identifier.citationPetford , J , Nacenta , M & Gutwin , C 2018 , Pointing all around you : selection performance of mouse and ray-cast pointing in full-coverage displays . in Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI'18) . , 533 , ACM , New York, NY , ACM CHI 2018 Conference on Human Factors in Computing Systems , Montréal , Canada , 21/04/18 . https://doi.org/10.1145/3173574.3174107en
dc.identifier.citationconferenceen
dc.identifier.isbn9781450356206
dc.identifier.otherPURE: 252233528
dc.identifier.otherPURE UUID: 7ce9495f-70f2-435d-9da6-4f8768f7bc37
dc.identifier.otherScopus: 85046944613
dc.identifier.otherORCID: /0000-0002-9864-9654/work/43873414
dc.identifier.otherWOS: 000509673106051
dc.identifier.urihttps://hdl.handle.net/10023/12706
dc.descriptionFunding: SurfNet (NSERC, Canada), EPSRC (Small Equipment Grant).en
dc.description.abstractAs display environments become larger and more diverse - now often encompassing multiple walls and room surfaces - it is becoming more common that users must find and manipulate digital artifacts not directly in front of them. There is little understanding, however, about what techniques and devices are best for carrying out basic operations above, behind, or to the side of the user. We conducted an empirical study comparing two main techniques that are suitable for full-coverage display environments: mouse-based pointing, and ray-cast `laser' pointing. Participants completed search and pointing tasks on the walls and ceiling, and we measured completion time, path lengths and perceived effort. Our study showed a strong interaction between performance and target location: when the target position was not known a priori the mouse was fastest for targets on the front wall, but ray-casting was faster for targets behind the user. Our findings provide new empirical evidence that can help designers choose pointing techniques for full-coverage spaces.
dc.format.extent14
dc.language.isoeng
dc.publisherACM
dc.relation.ispartofProceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI'18)en
dc.rights2018 Copyright held by the owners/author(s). This is the authors' version of the work. The copy of record is available through the ACM with DOI: https://doi.org/10.1145/3173574.3174107en
dc.subjectPointingen
dc.subjectTargetingen
dc.subjectImmersive spacesen
dc.subjectFull-coverage displaysen
dc.subjectMulti-display environmentsen
dc.subjectLaser pointingen
dc.subjectQA75 Electronic computers. Computer scienceen
dc.subjectT Technologyen
dc.subjectNDASen
dc.subject.lccQA75en
dc.subject.lccTen
dc.titlePointing all around you : selection performance of mouse and ray-cast pointing in full-coverage displaysen
dc.typeConference itemen
dc.description.versionPostprinten
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.identifier.doihttps://doi.org/10.1145/3173574.3174107


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