Files in this item
Mobile onsite exploration of parallel realities with Oculus Rift
Item metadata
dc.contributor.author | Davies, C. | |
dc.contributor.author | Miller, A. | |
dc.contributor.author | Fawcett, R. | |
dc.contributor.editor | Guidi, Gabriele | |
dc.contributor.editor | Torres, Juan Carlos | |
dc.contributor.editor | Scopigno, Roberto | |
dc.contributor.editor | Graf, Holger | |
dc.contributor.editor | Remondino, Fabio | |
dc.contributor.editor | Brunet, Pere | |
dc.contributor.editor | Barceló, Juan | |
dc.contributor.editor | Duranti, Luciana | |
dc.contributor.editor | Hazan, Susan | |
dc.date.accessioned | 2018-01-16T12:30:12Z | |
dc.date.available | 2018-01-16T12:30:12Z | |
dc.date.issued | 2015-09-28 | |
dc.identifier | 245970757 | |
dc.identifier | 10b9bfc4-0931-43dd-a93d-8564777d92e0 | |
dc.identifier | 000455871900059 | |
dc.identifier.citation | Davies , C , Miller , A & Fawcett , R 2015 , Mobile onsite exploration of parallel realities with Oculus Rift . in G Guidi , J C Torres , R Scopigno , H Graf , F Remondino , P Brunet , J Barceló , L Duranti & S Hazan (eds) , Proceedings of the 2015 Digital Heritage International Congress : Digitization & Acquisition, Computer Graphics & Interaction . vol. 1 , 7413887 , IEEE , pp. 301-304 , 2015 Digital Heritage , Granada , Spain , 28/09/15 . https://doi.org/10.1109/DigitalHeritage.2015.7413887 | en |
dc.identifier.citation | conference | en |
dc.identifier.isbn | 9781509002542 | |
dc.identifier.isbn | 9781509000487 | |
dc.identifier.other | Bibtex: urn:3b39a0f1ae268f7480223436ea85d1c8 | |
dc.identifier.other | ORCID: /0000-0003-1209-9063/work/40546676 | |
dc.identifier.uri | https://hdl.handle.net/10023/12488 | |
dc.description.abstract | This paper reports experience in developing a parallel reality system which allows its user to observe and move around their real environment whilst wearing a stereoscopic 3D head mounted display imbued with video-see through capabilities, with their position and gaze tracked by an indoor positioning system and head tracker, allowing them to alternately view their real environment and an immersive virtual reality environment from the equivalent vantage point. In so doing the challenge of the vacancy problem is addressed by lightening the cognitive load needed to switch between realities and to navigate the virtual environment. Evaluation of the usability, system performance and value of the system are undertaken in the context of a cultural heritage application; users are able to compare a reconstruction of an important 15th century chapel with its present day instantiation. | |
dc.format.extent | 4 | |
dc.format.extent | 5534202 | |
dc.language.iso | eng | |
dc.publisher | IEEE | |
dc.relation.ispartof | Proceedings of the 2015 Digital Heritage International Congress | en |
dc.subject | Cognition | en |
dc.subject | Gaze tracking | en |
dc.subject | Helmet mounted displays | en |
dc.subject | History | en |
dc.subject | Indoor navigation | en |
dc.subject | mobile computing | en |
dc.subject | parallel processing | en |
dc.subject | stereo image processing | en |
dc.subject | virtual reality | en |
dc.subject | Oculus rift | en |
dc.subject | cognitive load | en |
dc.subject | cultural heritage application | en |
dc.subject | equivalent vantage point | en |
dc.subject | head tracker | en |
dc.subject | immersive virtual reality environment | en |
dc.subject | indoor positioning system | en |
dc.subject | mobile onsite exploration | en |
dc.subject | parallel reality system | en |
dc.subject | stereoscopic 3D head mounted display | en |
dc.subject | video-see through capabilities | en |
dc.subject | Buildings | en |
dc.subject | Cameras | en |
dc.subject | Servers | en |
dc.subject | Switches | en |
dc.subject | Virtual environments | en |
dc.subject | Visual databases | en |
dc.subject | Visualization | en |
dc.subject | Cross reality | en |
dc.subject | immersive interaction | en |
dc.subject | parallel reality | en |
dc.subject | AM Museums (General). Collectors and collecting (General) | en |
dc.subject | QA75 Electronic computers. Computer science | en |
dc.subject | T Technology | en |
dc.subject | NDAS | en |
dc.subject.lcc | AM | en |
dc.subject.lcc | QA75 | en |
dc.subject.lcc | T | en |
dc.title | Mobile onsite exploration of parallel realities with Oculus Rift | en |
dc.type | Conference item | en |
dc.contributor.institution | University of St Andrews. School of Computer Science | en |
dc.contributor.institution | University of St Andrews. School of Art History | en |
dc.contributor.institution | University of St Andrews. St Andrews Institute of Medieval Studies | en |
dc.identifier.doi | https://doi.org/10.1109/DigitalHeritage.2015.7413887 |
This item appears in the following Collection(s)
Items in the St Andrews Research Repository are protected by copyright, with all rights reserved, unless otherwise indicated.