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dc.contributor.authorDavies, C.
dc.contributor.authorMiller, A.
dc.contributor.authorFawcett, R.
dc.contributor.editorGuidi, Gabriele
dc.contributor.editorTorres, Juan Carlos
dc.contributor.editorScopigno, Roberto
dc.contributor.editorGraf, Holger
dc.contributor.editorRemondino, Fabio
dc.contributor.editorBrunet, Pere
dc.contributor.editorBarceló, Juan
dc.contributor.editorDuranti, Luciana
dc.contributor.editorHazan, Susan
dc.date.accessioned2018-01-16T12:30:12Z
dc.date.available2018-01-16T12:30:12Z
dc.date.issued2015-09-28
dc.identifier245970757
dc.identifier10b9bfc4-0931-43dd-a93d-8564777d92e0
dc.identifier000455871900059
dc.identifier.citationDavies , C , Miller , A & Fawcett , R 2015 , Mobile onsite exploration of parallel realities with Oculus Rift . in G Guidi , J C Torres , R Scopigno , H Graf , F Remondino , P Brunet , J Barceló , L Duranti & S Hazan (eds) , Proceedings of the 2015 Digital Heritage International Congress : Digitization & Acquisition, Computer Graphics & Interaction . vol. 1 , 7413887 , IEEE , pp. 301-304 , 2015 Digital Heritage , Granada , Spain , 28/09/15 . https://doi.org/10.1109/DigitalHeritage.2015.7413887en
dc.identifier.citationconferenceen
dc.identifier.isbn9781509002542
dc.identifier.isbn9781509000487
dc.identifier.otherBibtex: urn:3b39a0f1ae268f7480223436ea85d1c8
dc.identifier.otherORCID: /0000-0003-1209-9063/work/40546676
dc.identifier.urihttps://hdl.handle.net/10023/12488
dc.description.abstractThis paper reports experience in developing a parallel reality system which allows its user to observe and move around their real environment whilst wearing a stereoscopic 3D head mounted display imbued with video-see through capabilities, with their position and gaze tracked by an indoor positioning system and head tracker, allowing them to alternately view their real environment and an immersive virtual reality environment from the equivalent vantage point. In so doing the challenge of the vacancy problem is addressed by lightening the cognitive load needed to switch between realities and to navigate the virtual environment. Evaluation of the usability, system performance and value of the system are undertaken in the context of a cultural heritage application; users are able to compare a reconstruction of an important 15th century chapel with its present day instantiation.
dc.format.extent4
dc.format.extent5534202
dc.language.isoeng
dc.publisherIEEE
dc.relation.ispartofProceedings of the 2015 Digital Heritage International Congressen
dc.subjectCognitionen
dc.subjectGaze trackingen
dc.subjectHelmet mounted displaysen
dc.subjectHistoryen
dc.subjectIndoor navigationen
dc.subjectmobile computingen
dc.subjectparallel processingen
dc.subjectstereo image processingen
dc.subjectvirtual realityen
dc.subjectOculus riften
dc.subjectcognitive loaden
dc.subjectcultural heritage applicationen
dc.subjectequivalent vantage pointen
dc.subjecthead trackeren
dc.subjectimmersive virtual reality environmenten
dc.subjectindoor positioning systemen
dc.subjectmobile onsite explorationen
dc.subjectparallel reality systemen
dc.subjectstereoscopic 3D head mounted displayen
dc.subjectvideo-see through capabilitiesen
dc.subjectBuildingsen
dc.subjectCamerasen
dc.subjectServersen
dc.subjectSwitchesen
dc.subjectVirtual environmentsen
dc.subjectVisual databasesen
dc.subjectVisualizationen
dc.subjectCross realityen
dc.subjectimmersive interactionen
dc.subjectparallel realityen
dc.subjectAM Museums (General). Collectors and collecting (General)en
dc.subjectQA75 Electronic computers. Computer scienceen
dc.subjectT Technologyen
dc.subjectNDASen
dc.subject.lccAMen
dc.subject.lccQA75en
dc.subject.lccTen
dc.titleMobile onsite exploration of parallel realities with Oculus Riften
dc.typeConference itemen
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.contributor.institutionUniversity of St Andrews. School of Art Historyen
dc.contributor.institutionUniversity of St Andrews. St Andrews Institute of Medieval Studiesen
dc.identifier.doi10.1109/DigitalHeritage.2015.7413887


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