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dc.contributor.authorDonald, Iain
dc.contributor.authorMeyer, Karen
dc.contributor.authorBrengman, John
dc.contributor.authorGillespie, Stephen H.
dc.contributor.authorBowness, Ruth
dc.identifier.citationDonald , I , Meyer , K , Brengman , J , Gillespie , S H & Bowness , R 2017 , ' Project Sanitarium : playing tuberculosis to its end game ' , Journal of Computing in Higher Education , vol. 29 , no. 3 , pp. 599-617 .
dc.identifier.otherPURE: 250573162
dc.identifier.otherPURE UUID: 49cce98c-1ff5-4e57-8e36-f3d006662d46
dc.identifier.otherScopus: 85035123113
dc.identifier.otherORCID: /0000-0001-6537-7712/work/39477859
dc.identifier.otherORCID: /0000-0002-4090-5168/work/59698738
dc.identifier.otherWOS: 000415756100011
dc.description.abstractInterdisciplinary and collaborative projects between industry and academia provide exceptional opportunities for learning. Project Sanitarium is a serious game for Windows PC and Tablet which aims to embed learning about tuberculosis (TB) through the player taking on the role of a doctor and solving cases across the globe. The project developed as a collaboration between staff and undergraduate students at the School of Arts, Media and Computer Games at Abertay University working with academics and researchers from the Infection Group at the University of St Andrews. The project also engaged industry partners Microsoft and DeltaDNA. The project aimed to educate students through a workplace simulation pedagogical model, encourage public engagement at events and through news coverage and lastly to prototype whether games could be used to simulate a virtual clinical trial. The project was embedded in the Abertay undergraduate programme where students are presented with real world problems to solve through design and technology. The result was a serious game prototype that utilized game design techniques and technology to demystify and educate players about the diagnosis and treatment of one of the world’s oldest and deadliest diseases, TB. Project Sanitarium aims to not only educate the player, but allows the player to become a part of a simulated drug trial that could potentially help create new treatments in the fight against TB. The game incorporates a mathematical model that is based on data from real-world drug trials. The interdisciplinary pedagogical model provides undergraduates with workplace simulation, wider industry collaboration and access to academic expertise to solve challenging and complex problems.
dc.relation.ispartofJournal of Computing in Higher Educationen
dc.rights© The Author(s) 2017. This article is an open access publication. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (, which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.en
dc.subjectSerious gamesen
dc.subjectGames with purposeen
dc.subjectGames for changeen
dc.subjectGames educationen
dc.subjectEducational gamesen
dc.subjectInterdisciplinary workingen
dc.subjectCollaborative researchen
dc.subjectQA75 Electronic computers. Computer scienceen
dc.subjectQA76 Computer softwareen
dc.subjectRA0421 Public health. Hygiene. Preventive Medicineen
dc.titleProject Sanitarium : playing tuberculosis to its end gameen
dc.typeJournal articleen
dc.description.versionPublisher PDFen
dc.contributor.institutionUniversity of St Andrews.School of Medicineen
dc.contributor.institutionUniversity of St Andrews.Global Health Implementation Groupen
dc.contributor.institutionUniversity of St Andrews.Gillespie Groupen
dc.contributor.institutionUniversity of St Andrews.Biomedical Sciences Research Complexen
dc.contributor.institutionUniversity of St Andrews.Infection Groupen
dc.contributor.institutionUniversity of St Andrews.Infection and Global Health Divisionen
dc.description.statusPeer revieweden

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