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dc.contributor.authorAlzayat, A.
dc.contributor.authorHancock, M.
dc.contributor.authorNacenta, M.A.
dc.date.accessioned2014-09-10T11:01:01Z
dc.date.available2014-09-10T11:01:01Z
dc.date.issued2014-04-26
dc.identifier.citationAlzayat , A , Hancock , M & Nacenta , M A 2014 , Quantitative measurement of virtual vs. physical object embodiment through kinesthetic figural after effects . in Conference on Human Factors in Computing Systems - Proceedings : CHI 2014 . ACM , pp. 2903-2912 . https://doi.org/10.1145/2556288.2557282en
dc.identifier.isbn9781450324731
dc.identifier.otherPURE: 143695514
dc.identifier.otherPURE UUID: 948dd74d-5962-46ad-a23b-43853f553edb
dc.identifier.otherScopus: 84900417398
dc.identifier.otherORCID: /0000-0002-9864-9654/work/34034537
dc.identifier.urihttps://hdl.handle.net/10023/5400
dc.descriptionFunding: Natural Sciences and Engineering Council of Canada (NSERC), NSERC’s Digital Surface Software Application Network (Surfnet), and the Graphics Animation & New Media (GRAND) NCE.en
dc.description.abstractOver the past decade, multi-touch surfaces have become commonplace, with many researchers and practitioners describing the benefits of their natural, physical-like interactions. We present a pair of studies that empirically investigates the psychophysical effects of direct interaction with both physical and virtual artefacts. We use the phenomenon of Kinesthetic Figural After Effects-a change in understanding of the physical size of an object after a period of exposure to an object of different size. Our studies show that, while this effect is robustly reproducible when using physical artefacts, this same effect does not manifest when manipulating virtual artefacts on a direct, multi-touch tabletop display. We contribute quantitative evidence suggesting a psychophysical difference in our response to physical vs. virtual objects, and discuss future research directions to explore measurable phenomena to evaluate the presence of physical-like changes from virtual on-screen objects.
dc.format.extent10
dc.language.isoeng
dc.publisherACM
dc.relation.ispartofConference on Human Factors in Computing Systems - Proceedingsen
dc.rights© Owner/Authors 2014. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in the Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14), http://dx.doi.org/10.1145/2556288.2557282. The copy of record of the paper can be found in: http://dl.acm.org/citation.cfm?doid=2556288.2557282en
dc.subjectEmbodied interactionen
dc.subjectMulti-touchen
dc.subjectPhysical interactionen
dc.subjectTabletop displaysen
dc.subjectTangible user interfacesen
dc.subjectQA75 Electronic computers. Computer scienceen
dc.subject.lccQA75en
dc.titleQuantitative measurement of virtual vs. physical object embodiment through kinesthetic figural after effectsen
dc.typeConference itemen
dc.description.versionPostprinten
dc.contributor.institutionUniversity of St Andrews. School of Computer Scienceen
dc.identifier.doihttps://doi.org/10.1145/2556288.2557282


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