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dc.contributor.authorHarrington, Carl
dc.date.accessioned2024-01-22T12:30:04Z
dc.date.available2024-01-22T12:30:04Z
dc.date.issued2023-11-26
dc.identifier294381844
dc.identifier2e6e3f0c-23b7-487a-ac5b-34ec86d91c62
dc.identifier85178220366
dc.identifier.citationHarrington , C 2023 , ' Experience in videogame display : an extension of the matrix model ' , Games and Culture , vol. Online First . https://doi.org/10.1177/15554120231209801en
dc.identifier.issn1555-4120
dc.identifier.urihttps://hdl.handle.net/10023/29038
dc.description.abstractNiklas Nylund argued that videogames lacked a coherent descriptive framework required to understand their complex position as museum artifacts. He proposed a matrix model consisting of three overlapping aspects of games display: objects, context, and experience. Although a starting point for exploring the role of videogames in museums, this required further detailed analysis. The present article extends the matrix model by exploring the area of ‘experience’, separating this aspect of display into three sub-categories: (a) playable experience, (b) collective experience, and (c) situational experience. These sub-categories of experience are discussed regarding videogame display in European museums. It is argued that this extended view of experience, rather than distracting from contextual information, is central to videogame display. Extending this category beyond playable games enables exhibitions to use the area of experience within a wider framework.
dc.format.extent18
dc.format.extent274667
dc.language.isoeng
dc.relation.ispartofGames and Cultureen
dc.rightsCopyright © The Author(s) 2023. This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).en
dc.subjectVideogame museumsen
dc.subjectVideogame displayen
dc.subjectVideogame experienceen
dc.subjectMuseum displayen
dc.subjectVideogame exhibitionsen
dc.subjectQA76 Computer softwareen
dc.subjectAM Museums (General). Collectors and collecting (General)en
dc.subjectT-NDASen
dc.subjectNISen
dc.subject.lccQA76en
dc.subject.lccAMen
dc.titleExperience in videogame display : an extension of the matrix modelen
dc.typeJournal articleen
dc.contributor.institutionUniversity of St Andrews.School of Art Historyen
dc.identifier.doi10.1177/15554120231209801
dc.description.statusPeer revieweden


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