Now showing items 1-10 of 33
Adaptive network traffic management for multi user virtual environments
(University of St Andrews, 2011-11-30) - Thesis,
Multi User Virtual Environments (MUVE) are a new class of Internet application with a significant user base. This thesis adds to our understanding of how MUVE network traffic fits into the mix of Internet traffic, and how ...
Parallel reality : tandem exploration of real and virtual environments
(University of St Andrews, 2016-01-18) - Thesis,
Alternate realities have fascinated mankind since early prehistory and with the advent of the computer and the smartphone we have seen the rise of many different categories of alternate reality that seek to augment, diminish, ...
(University of St Andrews, 2017) - Thesis,
PoRAP : an energy aware protocol for cyclic monitoring WSNs
(University of St Andrews, 2011-06-23) - Thesis,
This work starts from the proposition that it is beneficial to conserve communication energy in Wireless Sensor Networks (WSNs). For WSNs there is an added incentive for energy-efficient communication. The power supply of ...
Enabling exploratory learning through virtual fieldwork
(University of St Andrews, 2010-06-23) - Thesis,
This dissertation presents a framework which supports a group-based exploratory approach to learning and integrates 3D gaming methods and technologies with an institutional learning environment. This provides learners ...
Measuring server QoS in open virtual worlds : relating QoS to QoE for OpenSim Servers on the Hyper-GRID
(IEEE, 2014-06-30) - Conference item,
To understand the performance of networked computer systems it is necessary to consider client, server and network components. Virtual Worlds are resource intensive interactive systems. As such they are liable to degradations ...
Growing the use of Virtual Worlds in education : an OpenSim perspective
(Universidad Carlos III de Madrid, Departamento de Ingeniería Telemática, 2012-11-25) - Conference item,
The growth in the range of disciplines that Virtual Worlds support for educational purposes is evidenced by recent applications in the fields of cultural heritage, humanitarian aid, space exploration, virtual laboratories ...
PolySocial reality for education : addressing the vacancy problem with Mobile Cross Reality
(Immersive Education Initiative, 2013-06) - Conference item,
Widespread adoption of mobile communications devices has led to people multiplexing their grounded reality, where they engage in face-to-face social interaction, with Web-based social networks and apps; concurrently emerging ...
From Metaverse to MOOC : Can the Cloud meet scalability challenges for Open Virtual Worlds?
(iED, 2013-06) - Conference item,
The use of immersive 3D virtual worlds for education continues to grow due to their potential for creating innovative learning environments and their enormous popularity with students. However, scalability remains a major ...
A digital museum infrastructure for preserving community collections from climate change
(Verlag der Technischen Universität Graz, 2017-07-01) - Conference item,
Climate change poses a real and present threat to cultural heritage. Responses to climate change have focussed on strategies for prevention and physical protection. Developments in technology have made possible a new type ...