Now showing items 1-10 of 33
Adaptive network traffic management for multi user virtual environments
(University of St Andrews, 2011-11-30) - Thesis,
Multi User Virtual Environments (MUVE) are a new class of Internet application with a significant user base. This thesis adds to our understanding of how MUVE network traffic fits into the mix of Internet traffic, and how ...
Parallel reality : tandem exploration of real and virtual environments
(University of St Andrews, 2016-01-18) - Thesis,
Alternate realities have fascinated mankind since early prehistory and with the advent of the computer and the smartphone we have seen the rise of many different categories of alternate reality that seek to augment, diminish, ...
Open Virtual Worlds : A serious platform for experiential and game based learning
(Association for Information Systems, 2012) - Book item,
This paper presents our experiences of and reflections on five years work in using virtual worlds to support exploratory learning across a range of disciplines and educational contexts. Both educational and systems aspects ...
Mobile cross reality for cultural heritage
Widespread adoption of smartphones and tablets has enabled people to multiplex their physical reality, where they engage in face-to-face social interaction, with Web-based social networks and apps, whilst emerging 3D Web ...
Fidelity perception of 3D models on the web
(Springer, 2018) - Conference item,
Cultural heritage artefacts act as a gateway helping people learn about their social traditions and history. However, preserving these artefacts faces many difficulties, including potential destruction or damage from global ...
(University of St Andrews, 2017) - Thesis,
PoRAP : an energy aware protocol for cyclic monitoring WSNs
(University of St Andrews, 2011-06-23) - Thesis,
This work starts from the proposition that it is beneficial to conserve communication energy in Wireless Sensor Networks (WSNs). For WSNs there is an added incentive for energy-efficient communication. The power supply of ...
Virtual Worlds and the 3D Web – time for convergence?
(Springer, 2016) - Conference item,
Multi-User Virtual Worlds (MUVW) such as Open Wonderland and OpenSim have proved to be fruitful platforms for innovative educational practice, supporting exploratory learning and generating true engagement. However, when ...
A virtual museum installation for virtual time travel
(Springer, 2017-06-07) - Conference item,
This work discusses the methodology for the design, development and deployment of a virtual 19th-century Fish Curing Yard as an immersive museum installation. The museum building now occupies the same space where the curing ...
Immersive Installation: “A Virtual St Kilda”
(Springer, 2015) - Conference item,
This paper discusses a Virtual Histories project, which developed a digital reconstruction of St Kilda. St Kilda is the most remote and western part of the United Kingdom. It was evacuated in the 1930s and lay empty for ...