Now showing items 1-10 of 19
(University of St Andrews, 2017) - Thesis
A case study in user support for managing OpenSim based multi user learning environments
(2017) - Journal article
Immersive 3D Multi User Learning Environments (MULE) have shown sufficient success to warrant their consideration as a mainstream educational paradigm. These are based on 3D Multi User Virtual Environment platforms (MUVE), ...
Virtual worlds, real traffic : interaction and adaptation
(ACM, 2010) - Conference item
Metaverses such as Second Life (SL) are a relatively new type of Internet application. Their functionality is similar to online 3D games but differs in that users are able to construct the environment their avatars inhabit ...
Open Virtual Worlds : A serious platform for experiential and game based learning
(Association for Information Systems, 2012) - Book item
This paper presents our experiences of and reflections on five years work in using virtual worlds to support exploratory learning across a range of disciplines and educational contexts. Both educational and systems aspects ...
Parallel reality : tandem exploration of real and virtual environments
(University of St Andrews, 2016-01-18) - Thesis
Alternate realities have fascinated mankind since early prehistory and with the advent of the computer and the smartphone we have seen the rise of many different categories of alternate reality that seek to augment, diminish, ...
Fidelity perception of 3D models on the web
(Springer, 2018) - Conference item
Cultural heritage artefacts act as a gateway helping people learn about their social traditions and history. However, preserving these artefacts faces many difficulties, including potential destruction or damage from global ...
Enabling exploratory learning through virtual fieldwork
(University of St Andrews, 2010-06-23) - Thesis
This dissertation presents a framework which supports a group-based exploratory approach to learning and integrates 3D gaming methods and technologies with an institutional learning environment. This provides learners ...
Mongoose : throughput redistributing virtual world
(IEEE, 2012-07-30) - Conference item
Metaverses provide a framework for developing distributed 3D Internet applications where users gain presence through the proxy of an avatar. They offer much of the engagement of on line 3D games but support heterogeneous ...
Virtual Worlds and the 3D Web – time for convergence?
(Springer, 2016) - Conference item
Multi-User Virtual Worlds (MUVW) such as Open Wonderland and OpenSim have proved to be fruitful platforms for innovative educational practice, supporting exploratory learning and generating true engagement. However, when ...
Augmented learning roads for internet routing
(IEEE, 2014-10) - Conference item
As the Internet continues to establish itself as a utility, like power, transport or water, it becomes increasingly important to provide an engaging educational experience about its operation for students in related STEM ...