Now showing items 1-4 of 4
A case study in user support for managing OpenSim based multi user learning environments
(2017) - Journal article,
Immersive 3D Multi User Learning Environments (MULE) have shown sufficient success to warrant their consideration as a mainstream educational paradigm. These are based on 3D Multi User Virtual Environment platforms (MUVE), ...
Self-regulated learning in virtual worlds – an exploratory study in OpenSim
(IOS Press, 2015) - Conference item,
Computer technologies are increasingly used in education to give the student more autonomy, referred to as student centred learning. One of the assumptions often made in this situation is that students will self-regulate ...
Virtual Worlds and the 3D Web – time for convergence?
(Springer, 2016) - Conference item,
Multi-User Virtual Worlds (MUVW) such as Open Wonderland and OpenSim have proved to be fruitful platforms for innovative educational practice, supporting exploratory learning and generating true engagement. However, when ...
Mobile exploration of medieval St Andrews
(Springer, 2015) - Conference item,
Saint Andrews is a town with a rich history. It was the religious centre of Scotland for close to a millennium. The Cathedral was strongly associated with the wars of Independence and Robert the Bruce. The castle was the ...