Now showing items 21-32 of 32

    • Open Virtual Worlds : A serious platform for experiential and game based learning 

      Miller, Alan Henry David; Allison, Colin; Getchell, Kristoffer Marc (Association for Information Systems, 2012) - Book item
      This paper presents our experiences of and reflections on five years work in using virtual worlds to support exploratory learning across a range of disciplines and educational contexts. Both educational and systems aspects ...
    • PolySocial reality for education : addressing the vacancy problem with Mobile Cross Reality 

      Allison, Colin; Davies, Christopher John; Miller, Alan Henry David (Immersive Education Initiative, 2013-06) - Conference item
      Widespread adoption of mobile communications devices has led to people multiplexing their grounded reality, where they engage in face-to-face social interaction, with Web-based social networks and apps; concurrently emerging ...
    • Self-regulated learning in virtual worlds – an exploratory study in OpenSim 

      Perera, Galhenage Indika Udaya Shantha; Allison, Colin (IOS Press, 2015) - Conference item
      Computer technologies are increasingly used in education to give the student more autonomy, referred to as student centred learning. One of the assumptions often made in this situation is that students will self-regulate ...
    • Serious games in 2025 : towards intelligent learning in Virtual Worlds 

      Duncan, Ishbel Mary Macdonald; Fabola, Adeola Ezekiel; Miller, Alan Henry David (Verlag der Technischen Universität Graz, 2016-07-01) - Conference item
      This paper outlines the current state of learning, the problems arising and research needed by developers and educators using Virtual Worlds as an intelligent learning environment. Artificially intelligent avatars are ...
    • Systems support for distributed learning environments 

      Allison, Colin (University of St Andrews, 2003) - Thesis
      This thesis contends that the growing phenomena of multi-user networked "learning environments" should be treated as distributed interactive systems and that their developers should be aware of the systems and networks ...
    • Towards the 3D Web with Open Simulator 

      Oliver, Iain Angus; Miller, Alan Henry David; Allison, Colin; Kennedy, Sarah Elizabeth; Dow, Lisa; Campbell, Anne; Davies, Christopher John; McCaffery, John Philip (IEEE, 2013-03-25) - Conference item
      Continuing advances and reduced costs in computational power, graphics processors and network bandwidth have led to 3D immersive multi-user virtual worlds becoming increasingly accessible while offering an improved and ...
    • Virtual machines for virtual worlds 

      Sanatinia, Amirali; Oliver, Iain Angus; Miller, Alan Henry David; Allison, Colin (SciTePress, 2012) - Conference item
      Multi User Virtual Worlds provide a simulated immersive 3D environment that is similar to the real world. Popular examples include Second Life and OpenSim. The multi-user nature of these simulations means that there are ...
    • A virtual museum installation for virtual time travel 

      Fabola, Adeola Ezekiel; Kennedy, Sarah Elizabeth; Miller, Alan Henry David; Oliver, Iain Angus; McCaffery, John Philip; Cassidy, Catherine Anne; Clemens, Jo; Vermehren, Anna (Springer, 2017-06-07) - Conference item
      This work discusses the methodology for the design, development and deployment of a virtual 19th-century Fish Curing Yard as an immersive museum installation. The museum building now occupies the same space where the curing ...
    • Virtual Reality for early education : a study 

      Fabola, Adeola; Miller, Alan (Springer, 2016) - Conference item
      This paper investigates the use of Virtual Reality (VR) as a tool for cultural heritage learning, using St Andrews Cathedral as the subject matter. As part of a module focused on local history, first year secondary school ...
    • Virtual Worlds and the 3D Web – time for convergence? 

      Bakri, Hussein; Allison, Colin; Miller, Alan Henry David; Oliver, Iain Angus (Springer, 2016) - Conference item
      Multi-User Virtual Worlds (MUVW) such as Open Wonderland and OpenSim have proved to be fruitful platforms for innovative educational practice, supporting exploratory learning and generating true engagement. However, when ...
    • Virtual worlds, real traffic : interaction and adaptation 

      Oliver, Iain Angus; Miller, Alan Henry David; Allison, Colin (ACM, 2010) - Conference item
      Metaverses such as Second Life (SL) are a relatively new type of Internet application. Their functionality is similar to online 3D games but differs in that users are able to construct the environment their avatars inhabit ...
    • A web-oriented framework for the development and deployment of academic facing administrative tools and services 

      Nicoll, J. Ross (University of St Andrews, 2015-06-24) - Thesis
      The demand for higher education has increased dramatically in the last decade. At the same time, institutions have faced continual pressure to reduce costs and increase quality of education, while delivering that education ...