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Please use this identifier to cite or link to this item: http://hdl.handle.net/10023/3272
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Title: Growing the use of Virtual Worlds in education : an OpenSim perspective
Authors: Allison, Colin
Campbell, Anne
Davies, Christopher John
Dow, Lisa
Kennedy, Sarah
McCaffery, John Philip
Miller, Alan Henry David
Oliver, Iain Angus
Perera, Galhenage Indika Udaya Shantha
Editors: Gardner, Michael
Garnier, Francois
Kloos, Carlos Delgado
Keywords: Virtual Worlds
Education
Open Simulator
XMRM
MUVE
QA76 Computer software
Issue Date: 25-Nov-2012
Citation: Allison , C , Campbell , A , Davies , C J , Dow , L , Kennedy , S , McCaffery , J P , Miller , A H D , Oliver , I A & Perera , G I U S 2012 , ' Growing the use of Virtual Worlds in education : an OpenSim perspective ' . in M Gardner , F Garnier & C D Kloos (eds) , Proceedings of the 2nd European Immersive Education Summit : EiED 2012 . E-iED , Universidad Carlos III de Madrid, Departamento de Ingeniería Telemática , Madrid, Spain , pp. 1-13 , 2nd European Immersive Education Summit , Paris , France , 26-27 November .
conference
Series/Report no.: E-iED
Abstract: The growth in the range of disciplines that Virtual Worlds support for educational purposes is evidenced by recent applications in the fields of cultural heritage, humanitarian aid, space exploration, virtual laboratories in the physical sciences, archaeology, computer science and coastal geography. This growth is due in part to the flexibility of OpenSim, the open source virtual world platform which by adopting Second Life protocols and norms has created a de facto standard for open virtual worlds that is supported by a growing number of third party open source viewers. Yet while this diversity of use-cases is impressive and Virtual Worlds for open learning are highly popular with lecturers and learners alike immersive education remains an essentially niche activity. This paper identifies functional challenges in terms of Management, Network Infrastructure, the Immersive 3D Web and Programmability that must be addressed to enable the wider adoption of Open Virtual Worlds as a routine learning technology platform. We refer to specific use-cases based on OpenSim and abstract generic requirements which should be met to enable the growth in use of Open Virtual Worlds as a mainstream educational facility. A case study of a deployment to support a formal education curriculum and associated informal learning is used to illustrate key points.
Version: Postprint
URI: http://hdl.handle.net/10023/3272
http://europe.immersiveeducation.org/sites/default/files/documents/2nd_European_Immersive_Education_proceedings_2012.pdf
ISBN: 84-695-6427-7
978-84-695-6427-1
ISSN: 2325-5048
Type: Conference item
Rights: (c) copyright 2012
Publisher: Universidad Carlos III de Madrid, Departamento de Ingeniería Telemática
Appears in Collections:Centre for Higher Education Research (CHER) Research
Computer Science Research
University of St Andrews Research



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